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Control International Edition July 2011
Control International Edition March 2011
Control International Edition April 2010
Control International Edition August 2010 

About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
Motion Controller
Mobile Learning
Glengarry Glen Ross
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors


Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088


 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Delft University of Technology

Delft University of Technology participates in GATE through the department Mediamatics and its three sections, Computer Graphics, Man-Machine Interaction and Information and Communication Theory.

The research on game technology within the section Computer Graphics focusses on advanced modelling, visualization and interaction techniques for the next generation of entertainment and serious games. Within GATE we are investigating techniques aimed at the dynamic generation and consistency maintenance of virtual worlds. Ultimate goal is to effectively assist game level designers in expressing and consistently maintaining in a model of the virtual world all intent specified throughout the various iterations of the design process. Other ongoing research in this area deals with path-finding algorithms for multi-core platforms, real-time personality-based facial animation, and integrated frameworks for GUIs in games. Game research within the CG group will be supervised by Rafael Bidarra. Website:

Two main research areas within the section Information and Communication Theory are related to signal and image processing, and pattern recognition. The research on game technology focusses on non-obtrusive technical means for man-machine interaction or human interaction within a simulated environment. This requires computer vision based analysis of motion, gestures, gaze and facial expressions of people or groups of people. The objective for the GATE project is to develop fast and robust algorithms for accurately and robustly detecting and tracking individual persons and to recognize gestures or other types of visual interaction to facilitate and design interaction between humans and virtual environments. GATE research within the ICT group will be supervised by dr. E.A. Hendriks. Website:

The mission of the section Man-Machine Interaction is engineering perception, navigation, communication, collaboration, and negotiation. The domains we focus on range from health care, security, and incident management, to entertainment and mobile gaming. Our game related research concerns itself with simulation in crisis management and ambient intelligent behavior recognition in office environments. GATE research within the MMI group will be supervised by prof.dr. C.M. Jonker. Website: