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About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilots:
Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
CIGA 
Agecis 
CycART 
VidART
Motion Controller
Compliance
Mobile Learning
Glengarry Glen Ross
CASSIB
EIS
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors

Address

Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088

Acknowledgement

 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Publications theme 2: Virtual Characters

Publications WP 2.1 Modeling Motor Behavior 

Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters

Publications WP 2.3 Natural Paths for Virtual Entities

 

 

 

Publications wp 2.1 Modeling Motor Behavior  

Alexander Toet, Joske M. Houtkamp, Raph van der Meulen (2013). Visual and Auditory Cue Effects on Risk Assessment in a Highway Training Simulation. Simulation & Gaming 1-22 DOI: 10.1177/104687813495349.

Alexander Toet, Martin G. van Schaik(2012).Effects of signals of disorder on fear of crime in real and virtual environments. Elsevier, Journal of Environmental Psychology 32 (2012) 260-276.

Jansen, S.E.M. (2012). Obstacle avoidance behaviour during locomotion: strategy changes as a result of visual field limitations. (Ph.D. Thesis) Utrecht, The Netherlands: University Utrecht.

H. van Welbergen Behavior Generation for Interpersonal Coordination with Virtual Humans: on Specifying, Scheduling and Realizing Multimodal Virtual Human Behavior, PhD Thesis, Univ. of Twente , University of Twente, Enschede, The Netherlands

Jansen, S.E.M., Toet, A. & Werkhoven, P.J. (2011). Human locomotion through a multiple obstacle environment: strategy changes as a result of visual field limitation. Experimental Brain Research, 212(3), 449-456.

Jansen, S.E.M., Toet, A. & Werkhoven, P.J. (2011). Obstacle crossing with lower visual field restriction: shifts in strategy. Journal of Motor Behavior, 43(1), 55-62.

Jansen, S.E.M., Toet, A. & Werkhoven, P.J. (2011). Avoiding obstacles: strategy changes as a result of visual field limitation. Proceedings of the 16th International Conference on Perception and Action.

D. Reidsma and H. van Welbergen. Elckerlyc in practice - on the integration of a BML Realizer in real applications, in proceedings of the 4th international conference on INtelligent TEchnologies for interactive enterTAINment, 2011, In press.

D. Reidsma, E. Dehling, H. van Welbergen, J. Zwiers and A. Nijholt Leading and following with a virtual trainer, in Proceedings of the 4th International Workshop on Whole Body Interaction , D. England, A. El Rhalibi and A.D. Cheok (eds), University of Liverpool, Liverpool, pp. 4, 2011

H. van Welbergen. Behavior Generation for Interpersonal Coordination with Virtual Humans: on Specifying, Scheduling and Realizing Multimodal Virtual Human Behavior, ISBN 978-90-365-3233-4

D. Reidsma, I. de Kok, D. Neiberg, S. Pammi, B. van Straalen, K. P. Truong, and H. van Welbergen. Continuous Interaction with a Virtual Human. Journal on Multimodal User Interfaces, 4(2):97-118, 2011

Dennis Reidsma, Herwin van Welbergen, and Job Zwiers. Multimodal Plan Representation for adaptable BML Scheduling, in Intelligent Virtual Agents, 11th International Conference, LNCS, volume 6895, Springer, pp. 296-308, 2011

Herwin van Welbergen, Yuyu Xu, Marcus Thiebaux, Wei-Wen Feng, Jingqiao Fu, Dennis Reidsma, and Ari Shapiro. Demonstrating and Testing the BML Compliance of BML Realizers, in Intelligent Virtual Agents, 11th International Conference, LNCS, volume 6895, Springer, pp. 269-281, 2011

Job Zwiers, Herwin van Welbergen, and Dennis Reidsma. Continuous Interaction within the SAIBA framework, in Intelligent Virtual Agents, 11th International Conference, LNCS, volume 6895, Springer, pp. 324-330, 2011

D. Reidsma and H. van Welbergen. Elckerlyc in practice - on the integration of a BML Realizer in real applications, in proceedings of the 4th international conference on INtelligent TEchnologies for interactive enterTAINment, 2011, In press. Best paper of INTETAIN 2011

Sander E. M. Jansen, Alexander Toet,  Peter J. Werkhoven,  Obstacle Crossing With Lower Visual Field Restriction: Shifts in Strategy,  Journal of Motor Behavior, Vol. 43, No. 1, 2011.

Jansen S.E.M., Toet, A., Delleman, N.J., (2010) Restricting the Vertical and Horizontal Extent of the Field-of-View: Effects on Manoeuvring Performance. Open Ergonomics, Vol. 3, 19-24.

H. van Welbergen, D. Reidsma, Z.M. Ruttkay and J. Zwiers Elckerlyc - A BML Realizer for continuous, multimodal interaction with a Virtual Human, Journal on Multimodal User Interfaces, 3(4):271-284, ISSN 1783-7677, 2010.

H. van Welbergen, B.J.H. van Basten, A. Egges, Z.M. Ruttkay and M.H. Overmars Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control, Computer Graphics Forum, 29(8):2530-2554, ISSN 0167-7055, 2010.

H. van Welbergen, J. Zwiers and Z.M. Ruttkay Real-Time Animation Using a Mix of Physical Simulation and Kinematics, Journal of Graphics, GPU, & Game Tools, 14(4):1-21, ISSN 1086-7651, 2009 (published in 2010).

Cybersickness Influences the Affective Appraisal of a Virtual Environment, Alexander Toet, Erik D. van der Spek and Joske M. Houtkamp,  The Open Virtual Reality Journal, 2010, 2, 26-31. 

H. van Welbergen, B.J.H. van Basten, A. Egges, Z.M. Ruttkay and M.H. Overmars - Real Time Animation of Virtual Humans: A Trade-off Between Naturalness and Control, Computer Graphics Forum, 29(8):2530-2554, ISSN 0167-7055, 2010.

D. Reidsma, K.P. Truong, H. van Welbergen, D. Neiberg, S. Pammi, I.A. de Kok and B. van Straalen - Continuous Interaction with a Virtual Human, in Proceedings of the 6th International Summer Workshop on Multimodal Interfaces (eNTERFACE'10), A.A. Salah and T. Gevers (eds), University of Amsterdam, Amsterdam, ISBN 978-90-5776-213-0, pp. 24-39, 2010.

H. van Welbergen, D. Reidsma, Z.M. Ruttkay and J. Zwiers Elckerlyc - A BML Realizer for continuous, multimodal interaction with a Virtual Human, Journal on Multimodal User Interfaces, 3(4):271-284, ISSN 1783-7677, 2010.

D. Reidsma, H. van Welbergen, R.C. Paul, B.L.A. van de Laar and A. Nijholt - Developing Educational and Entertaining Virtual Humans using Elckerlyc, in Proceedings 9th International Conference on Entertainment Computing (ICEC 2010), H.S. Yang, R. Malaka, J. Hoshino and J.H. Han (eds), Lecture Notes in Computer Science, volume 6243, Springer Verlag, London, ISBN 3-642-15398-4, ISSN 0302-9743, pp. 514-517, 2010 

Ellen L. Schuurink and Alexander Toet, Effects of Third Person Perspective on Affective Appraisal and Engagement: Findings From SECOND LIFE, Simulation & Gaming, October 2010 41: 724-742.  

H. van Welbergen, D. Reidsma and J. Zwiers A Demonstration of Continuous Interaction with Elckerlyc, in Proceedings of the Third Workshop on Multimodal Output Generation, MOG 2010, I. van der Sluis, K. Bergmann, C.M.J. van Hooijdonk and M. Theune (eds), CTIT Workshop Proceeding, volume WP2010, CTIT, Enschede, ISSN 0929-0672, pp. 51-57, 2010 (Best student paper van MOG 2010)

H. van Welbergen, J. Zwiers and Z.M. Ruttkay Real-Time Animation Using a Mix of Physical Simulation and Kinematics, Journal of Graphics, GPU, & Game Tools, 14(4):1-21, ISSN 1086-7651, 2009.

Ellen L. Schuurink and Alexander Toet, Effects of Third Person Perspective on Affective Appraisal and Engagement: Findings From SECOND LIFE, Simulation Gaming OnlineFirst, published on April 14, 2010

Jansen S.E.M., Toet, A., Delleman, N.J., (2010) Restricting the Vertical and Horizontal Extent of the Field-of-View: effects on Manoeuvring Performance. The Ergonomics Open Journal, 2010, 3, 19-24.

Publications wp 2.1 Modeling Motor Behavior (2009)

van Basten, B.J.H., Jansen, S.E.M., Karamouzas, I. Exploiting Motion Capture to Enhance Avoidance Behaviour in Games (2009), 2nd International Workshop on Motion in Games, Zeist, The Netherlands, November 21-24, 2009

A. Nijholt, A. Egges, and H. van Welbergen (Eds.). CASA2009 Special Issue.Computer Animation and Virtual Worlds 20:2-3. Wiley, 2009.

Short Paper and Poster Proceedings of the 22nd Annual Conference on Computer Animation and Social Agents, A. Nijholt, A. Egges, H. van Welbergen and G.H.W. Hondorp (eds), CTIT Workshop Proceedings, Centre for Telematics and Information Technology, University of Twente, Enschede, ISSN 0929-0672, 2009.

H. van Welbergen and S.E.M. Jansen User Evaluation of the Movement of Virtual Humans, in Short Paper and Poster Proceedings of The Twenty-Second Annual Conference on Computer Animation and Social Agents, A. Nijholt, A. Egges, H. van Welbergen and G.H.W. Hondorp (eds), CTIT Workshop Proceedings Series, Centre for Telematics and Information Technology, University of Twente, Enschede, ISSN 0929-0672, pp. 109-111, 2009.

H. van Welbergen, D. Reidsma, J. Zwiers, Z.M. Ruttkay and M. ter Maat, An Animation Framework for Continuous Interaction with Reactive Virtual Humans, in Short Paper and Poster Proceedings of The Twenty-Second Annual Conference on Computer Animation and Social Agents, A. Nijholt, A. Egges, H. van Welbergen and G.H.W. Hondorp (eds), CTIT Workshop Proceedings Series, Centre for Telematics and Information Technology, University of Twente, Enschede, ISSN 0929-0672, pp. 69-72, 2009.

S.E.M. Jansen, H. van Welbergen, Methodologies for the User Evaluation of the Motion of Virtual Humans,in Intelligent Virtual Agents, 9th International Conference, Lecture Notes in Computer Science, volume 5773, Springer Berlin / Heidelberg, Berlin, ISBN 978-3-642-04379-6, pp. 125-131, 2009. 

H. van Welbergen, B. J. H. van Basten, A. Egges, Zs. Ruttkay and M. H. Overmars, Real Time Character Animation: A Trade-off Between Naturalness and Control, in State-of-the-Art-Report proceedings of Eurographics, Mark Pauly and Guenther Greiner (eds), Eurographics Association, Munich, Germany, ISSN 1017-4656, pp.45-72, 2009.

H. van Welbergen and Z.M. Ruttkay On the parameterization of clapping, in Gesture-Based Human-Computer Interaction and Simulation 7th International Gesture Workshop, GW 2007, Lisbon, Portugal, May 23-25, 2007, Revised Selected Papers, M. Sales Dias, S. Gibet, M.M. Wanderley and R. Bastos (eds), Springer Berlin/Heidelberg, Berlin, ISBN 978-3-540-92864-5, pp. 36-47, 2009.

Remco C. Veltkamp, Berry Piest. A Physiological Torso Model for Realistic Breathing Simulation. In: Modelling the Physiological Human, Proceedings of the 2nd Workshop 3DPH 2009, LNCS 5903, 84-94.

Publications wp 2.1 Modeling Motor Behavior  (2008)

Z.M. Ruttkay and H. van Welbergen Elbows higher! Performing, observing and correcting exercises by a Virtual Trainer, in Proceedings of the Eight International Conference on Intelligent Virtual Agents, Lecture Notes in Artificial Intelligence, volume 5208, Springer Verlag, London,ISBN 978-3-540-85482-1, ISSN 0302-9743, pp. 409-416, 2008.

H. van Welbergen, Z.M. Ruttkay and B. Varga Informed Use of Motion Synthesis Methods, pp. 132-143. In Motion in Games, A. Egges, A.Kamphuis and M. Overmars (eds), Springer Verlag, Berlin, ISBN 978-3-540-89219-9, 2008. For information about publications by Herwin van Welbergen.

F.W. Fikkert, H van der Kooij, Z.M. Ruttkay and H. van Welbergen. (2008) Measuring Behavior using Motion Capture, in Proceedings of Measuring Behavior 2008, 6th International Conference on Methods and Techniques inBehavioral Research, A.J. Spink, M.R. Ballintijn, N.D. Bogers, F. Grieco, L.W.S. Loijens, L.P.J.J. Noldus, G. Smit and P.H. Zimmerman (eds), Noldus, Maastricht, The Netherlands, pp. 13-13, 2008. 

Jansen, SEM, Toet, A, Delleman, NJ (2008) Effects of horizontal field-of-view restriction on manoeuvring performance through complex structured environments. In: Creem-Regehr, SH, Myszkowski, K, eds. Proceedings of the 5th symposium on Applied perception in graphics and visualization  (APGV08). New York, USA:ACM, p. 189. 

A. Nijholt, D. Reidsma, H. van Welbergen, H.J.A. op den Akker, and Z.M. Ruttkay. Mutually Coordinated Anticipatory Multimodal Interaction. In: Verbal and Nonverbal Features of Human-Human and Human-Machine Interaction, 29-31 October 2007, Patras, Greece. Lecture Notes in Computer Science 5042, Springer Verlag, Berlin, 2008, 73-93. 

Toet, A., Kahrimanovic, M. & Delleman, N.J., Locomotion through a complex environment with limited field-of-view, Perceptual and Motor Skills, 2008, 107, 811-826.

Toet, A., Jansen S.E.M., Delleman, N.J., (2008) Effects of field-of-view restriction on manoeuvring in a 3-D environment. Ergonomics, Vol. 51, No. 3, March 2008, 385-394.

Toet, A., Groen, E.L., Oosterbeek, M.T.J. & Hooge, I.T.C. (2008a). Vibroactile target saliency. In  J.T. Thomas & A. Malloy (Eds.), Display Technologies & Applications  for Defense, Security, and Avionics II,  SPIE-6956  (pp. 5-1-5-9). Bellingham, WA, USA: The International Society for Optical Engineering.

Toet, A., van der Hoeven, M., Kahrimanovic, M. & Delleman, N.J. (2008b). Effects of field of view on human locomotion. In  R.W. Brown & P.L. Marasco (Eds.), Head- and Helmet-Mounted Displays XIII: Design and Applications,  SPIE-6955  (pp. 16-1-16-11). Bellingham, WA, USA: The International Society for Optical Engineering. 

H. van Welbergen. Using motion capture data to generate and evaluate motion models for real-time computer animation, in Proceedings of Measuring Behavior 2008, 6th International Conference on Methods and Techniques in Behavioral Research, A Spink, M Ballintijn, N Bogers, F. Grieco, L Loijens, L Noldus, G. Smit and P Zimmerman (eds), Noldus Information Technology bv, Maastricht, pp. 26-27, 2008.

Publications wp 2.1 Modeling Motor Behavior (2007)

A. Nijholt, D. Reidsma, Z.M. Ruttkay, H. van Welbergen and P. Bos.
Non-verbal and Bodily Interaction in Ambient Entertainment, in Proceedings workshop on Fundamentals of Verbal and Non-verbal Communication and the Biometrical Issue, A. Esposito, M. Bratanic, E. Keller and M. Marinaro (eds), NATO Security through Science Series, E: Human and Societal Dynamics, volume 18, IOS Press, Amsterdam, pp. 343-348, 2007. 

Z.M. Ruttkay and H. van Welbergen. Let's shake hands! On the coordination of gestures of humanoids, in Artificial and Ambient Intelligence, April 02 2007, Newcastle University, Newcastle upon Tyne, UK, pp. 164-168, 2007.  

Toet, A., Jansen,  S.E.M., Delleman, N.J., (2007). Effects od fileld-of-view restrictions on speed and accuracy of manoeuvring. Perceptual and Motor Skills, 2007, 105, 1245-1256.   

H. Vilhjalmsson, N. Cantelmo, J. Cassell, N.E. Chafai, M. Kipp, S. Kopp, M. Mancini, S. Marsella, A.N. Marshall, C. Pelachaud, Zs. Ruttkay, K. Thórisson, H. Van Welbergen and R.J. Van der Wer. The Behavior Markup Language: Recent Developments and Challenges, in Proceedings of the 7th International Conference on Intelligent Virtual Agents, C. Pelachaud, J-C. Martin, E. Andre, G. Collet, K. Karpouzis and D. Pelé (eds), Electronic Notes in Artificial Intelligence, volume 4722, Springer, Berlin, ISSN 0302-9743, pp. 90-111, 2007. 

H. van Welbergen and Z.M. Ruttkay. On the parameterization of clapping, in Proceedings of the 7th International Workshop on Gesture in Human-Computer Interaction and Simulation, M.S. Dias and R. Jota (eds),ADETTI, Lisboa, Portugal, pp. 20-21, 2007.

Motion Adaptation: D. Reidsma, Z.M. Ruttkay and A. Nijholt Challenges for Virtual Humans in Human Computing, pp. 316-338. In AI for Human Computing, T. Huang, A. Nijholt, M. Pantic and A. Pentland (eds), Springer Verlag, Berlin, ISSN 0302-9743, ISBN 3-540-72346-3, 2007.

Z.M. Ruttkay: Presenting in Style by Virtual Humans. In. A. Esposito (ed): Verbal and Nonverbal Communication Behaviours, LNCS 4775, Springer Verlag, Berlin. 2007. pp. 23-36.

Z.M. Ruttkay and E. Orbons Take a Stroll in Another World, in Eurographics 2007 Short papers, P. Cignoni and J. Sochor (eds), The Eurographics Association, Prague, ISSN 1017-4656, pp. 109-112, 2007 

Z.M. Ruttkay, D. Reidsma and A. Nijholt Unexploited Dimensions of Virtual Humans, in Proceedings of the International Joint Conference on Artificial Intelligence (IJCAI'07) workshop on Artificial Intelligence for Human Computing (AI4HC), January 07 2006, T. Huang, A. Nijholt, M. Pantic and A. Pentland (eds), IJCAI, Hyderabad, India, pp. 62-69, 2007.

Publications wp 2.1 Modeling Motor Behavior (2006)

A. Nijholt, D. Reidsma and H. van Welbergen.
Establishing Rapport with a Virtual Dancer., in Proceedings (re)Actor. The First International Conference on Digital Live Art., September 12 2006, London, UK, pp. 2, 2006.   

D. Reidsma, H. van Welbergen, R.W. Poppe, P. Bos and A. Nijholt. Towards Bi-directional Dancing Interaction, in 5th International Conference on Entertainment Computing, September 20 2006, R. Harper, M. Rautenberg and M. Combetto (eds), LNCS, volume 4161, Springer Verlag, Cambridge, UK, ISBN 3-540-45259-1, pp. 1-12, 2006. 

Z.M. Ruttkay, J. Zwiers, H. van Welbergen and D. Reidsma. Towards a Reactive Virtual Trainer, in Proc. of the 6th International Conference on Intelligent Virtual Agents, IVA 2006, August 20 2006, LNAI, volume 4133, Springer, Marina del Rey, CA, USA, ISBN 3-540-37593-7, ISSN 0302-9743, pp. 292-303, 2006. 

Z.M. Ruttkay and H. van Welbergen. On the timing of gestures of a Virtual Physiotherapist, in 3rd Central European Multimedia and Virtual Reality Conference, C.S. Lanyi (eds), Pannonian University Press, Hungary, ISBN 963 9495 89 1, pp. 219-224, 2006. 

Delleman NJ. About avatars and maneuvering in virtual environments. Proc. Conference and Exhibition "Digital Human Modeling for design and engineering", July 4-6, 2006, Gerland Lyon, France: SAE International, 2006-01-2340.

Delleman NJ, Den Dekker E, Tan TK. I3VR -intuitive interactive immersive virtual reality- technology. Proc. of the XVIth Triennial Congress of the International Ergonomics Association "Meeting Diversity in Ergonomics", July 10-14, 2006, Maastricht, The Netherlands. Amsterdam: Elsevier Ltd

Delleman NJ. I3VR - Intuitive Interactive Immersive VR. Proc. of the 3rd INTUITION Workshop, November 30 - December 1, 2006, Fellbach (Stuttgart), Germany.

Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters

M. Harbers. (2011) Explaining Agent Behavior in Virtual Training. PhD Thesis, Utrecht University.

M.P. Sindlar. (2011) In the Eye of the Beholder: Explaining Behavior through Mental State Attribution. PhD thesis, Utrecht University.

M.Harbers, K. van den Bosch and J.-J. Meyer. (2012) Modeling agents with a theory of mind: Theory-theory versus simulation theory. Journal of Web Intelligence and Agent Systems, 10(3), to appear.

M. Harbers, K. van den Bosch and J.-J. Meyer. (2012) Modeling agents with a theory of mind: Theory-theory versus simulation theory. Journal of Web Intelligence and Agent Systems, 10(3), to appear.

M.Harbers, K. van den Bosch and J.-J. Meyer. (2011) Agents with a Theory of Mind in Virtual Training. In M. Beer, M. Fasli, and D. Richards (Eds.) Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience, pp. 172-187.

D. Reidsma, I.A. de Kok, D. Neiberg, S. Pammi, B. van Straalen, K.P. Truong, and H. van Welbergen. (2011) Continuous Interaction with a Virtual Human. Journal on Multimodal User Interfaces, 4 (2). pp. 97-118.

Nijholt, M. Pasch, E.M.A.G. van Dijk, D. Reidsma, D. D.K.J. Heylen. (2011) Observations on Experience and Flow in Movement-Based Interaction. In: Whole Body Interaction. Human-Computer Interaction Series. Springer-Verlag, London, pp. 101-119.

E. Bergervoet, F. van der Sluis, E.M.A.G. van Dijk, and A. Nijholt. (2011) Let the Game do the Talking: The influence of explicitness and game behavior on comprehension in an educational computer game. In: International Conference on CyberWorlds: CYBERWORLDS 2011, 04-06 Oct 2011, Banff, Alberta, Canada. pp. 120-127. IEEE Computer Society. ISBN 978-0-7695-4467-0

J. Broekens, M. Harbers, W.P. Brinkman, C. Jonker, K. van den Bosch and J.-J. Meyer. (2011) Validity of a Virtual Negotiation Training. Proceedings of IVA 2011, pp. 435-436.

M. Cap, M. Dastani and M. Harbers. (2011) Belief/Goal Sharing Modules for BDI Languages.Proceedings of CSSE 2011, pp. 87-94.

M. Cap, M. Dastani and M. Harbers. (2011) Belief/Goal Sharing BDI Modules. In Tumer, Yolum, Sonenberg and Stone (Eds.) Proceedings of AAMAS 2011, pp. 1201-1202.

M. Harbers, J. M. Bradshaw, M. Johnson, P. Feltovich, K. van den Bosch and J.-J. Meyer. (2011) Explanation and Coordination in Human-Agent Teams: A Study in the BW4T Testbed.Proceedings of the COIN workshop, pp. 17-20.

M. Harbers, K. van den Bosch and J.-J. Meyer. (2011) A Theoretical Framework       for Explaining Agent Behavior. Proceedings of SIMULTECH 2011.

Nijholt. (2011) Intetain 2011: Conference Report. ICaST, ICST's Global Community Magazine, Conference reports. ISSN 2032-8745

Nijholt. (2011) No Grice: Computers that Lie, Deceive and Conceal. In: Proceedings 12th International Symposium on Social Communication, 17-21 Jan 2011, Santiago de Cuba, Cuba. pp. 889-895. Centre for Applied Linguistics. ISBN 978-959-7174-19-6

Nijholt and R.W. Poppe. (2011) Facial and Bodily Expressions for Control and Adaptation of Games (ECAG'11). In: Proceedings International Workshop on Facial and Bodily Expressions for Control and Adaptation of Games (ECAG 2011), 25 Mar 2011, Santa Barbara, CA, USA. pp. 765-765. IEEE Computer Society.

B. Van Straalen, and D. Heylen. (2011) The Influence of Emotion on Interpersonal Relations during Bad  News Conversations.  Poster/Extended Abstract presented at "Standards In Emotion Modeling" Workshop at Lorentz Center organized by J. Broekens, T. Bosse and S. Marsella.

M. Sindlar, M. Dastani, and J.-J. Ch. Meyer. (2011) Programming mental state abduction. in: Proc. of 10th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2011) (K. Tumer, P. Yolum, L. Sonenberg and P. Stone, eds.), May 2-6, 2011, Taipei, Taiwan, IFAAMAS, 2011, pp. 301-308.

M. Sindlar, M. Dastani, and J.-J. Ch. Meyer. (2011) Programming mental state abduction. In: Proceedings of the 10th International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS 2011), to appear.

I. Swartjes. Whose story is it anyway? How improv informs agency and authorship of emergent narrative (2010). PhD thesis, University of Twente, Enschede, The Netherlands.

A. Nijholt and E.O. Dijk and P.M.C. Lemmens, and S. Luitjens, ed. (2010) Haptic and Audio-visual Stimuli: Enhancing Experiences and Interaction. CTIT Proceedings (WP10-01). Centre for Telematics and Information Technology University of Twente, Enschede.

F.W. Fikkert and P.E. van der Vet and A. Nijholt. (2010) Gestures in an Intelligent User Interface. In: Multimedia Interaction and Intelligent User Interfaces: Principles, Methods and Applications. Advances in Pattern Recognition. Springer Verlag, London, pp. 215-242.

M. Harbers, K. van den Bosch and J.-J. Ch. Meyer. (2011) Agents with a Theory of Mind in Virtual Training. In M. Beer, M. Fasli, and D. Richards (Eds.) Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience. pp 172-187.

M. Harbers, K. van den Bosch and J.-J. Ch. Meyer. (2010) Explaining Simulations Through Self Explaining Agents. Journal of Artificial Societies and Social Simulation, 13(1)4.

C. Mühl, and H. Gürkök, and D. Plass-Oude Bos, and M.E. Thurlings, and L. Scherffig, and M. Duvinage, and A.A. Elbakyan, and S. Kang, and M. Poel, and D.K.J. Heylen. (2010) Bacteria Hunt: Evaluating multi-paradigm BCI interaction. Journal on Multimodal User Interfaces, 4 (1). pp. 11-25.

A. Nijholt, and D. Reidsma. (2010) Preface : Special Issue on Physical Movements and Playful Interaction. International Journal of Arts and Technology (IJART), 3 (4). pp. 321-324.

J. Broekens, M. Harbers, K. Hindriks, K. van den Bosch, C. Jonker, J.-J. Ch. Meyer. (2010) Do you get it? User-evaluated explainable BDI agents. Proceedings of MATES 2010, pp 28-39.

M. Harbers, J. Broekens, K. van den Bosch and J.-J. Ch. Meyer. (2010) Guidelines for Developing Explainable Cognitive Models. International Conference of Cognitive Modeling (ICCM 2010), Philadelphia, USA, pp 85-90.

M. Harbers, K. van den Bosch and J.-J. Ch. Meyer. (2010) Design and Evaluation of Explainable BDI Agents.International Conference on Intelligent Agent Technology, Toronto, Canada, WI-IAT 2010, Vol. 2, pp 125-132.

D. Reidsma, K.P. Truong, H. van Welbergen, D. Neiberg, S. Pammi, I.A. de Kok and B. van Straalen. (2010) Continuous Interaction with a Virtual Human, in Proceedings of the 6th International Summer Workshop on Multimodal Interfaces (eNTERFACE'10), A.A. Salah and T. Gevers (eds), University of Amsterdam, Amsterdam, pp. 24-39.

B.L.A. van de Laar and A. Nijholt and J. Zwiers. (2010) Monitoring User's Brain Activity for a Virtual Coach. In: 9th International Conference on Entertainment Computing (ICEC 2010), 8-11 September 2010, Seoul, Korea. pp. 511-513. Lecture Notes in Computer Science 6243. Springer Verlag.

A. Nijholt. (2010) Computational Deception. In: Proceedings of the IASK International Conferences: E-Activity and Leading Technologies & InterTic 2010, 8-10 Nov 2010, Oviedo, Spain. pp. 16-20. International Association for the Scientific Knowledge (IASK).

D. Reidsma and H. van Welbergen and R.C. Paul and B.L.A. van de Laar and A. Nijholt. (2010) Developing Educational and Entertaining Virtual Humans using Elckerlyc. In: 9th International Conference on Entertainment Computing (ICEC 2010), 8-11 September 2010, Seoul, Korea. pp. 514-517. Lecture Notes in Computer Science 6243. Springer Verlag.

M. Sindlar, M. Dastani, and J.-J. Ch. Meyer. (2010) A logical account of Theory of Mind. In: Proceedings of the 3rd Workshop on Logical Aspects of Multi-Agent Systems (LAMAS 2010) (V. Goranko & W. Jamroga, eds.), Toronto, Canada, IFAAMAS, pp. 65-80.

M. Sindlar, M. Dastani, and J.-J. Ch. Meyer. (2010) Mental state ascription using dynamic logic. In: Proceedings of the 19th European Conference on Artificial Intelligence (ECAI 2010), pages 561-566.

M. Sindlar and J.-J. Ch. Meyer. (2010) Affordance-based intention recognition in virtual spatial environments. In: Proceedings of the 13th International Conference on Principles and Practice of Multi-Agent Systems (PRIMA 2010), pages 118-125.

D. Reidsma, K.P. Truong, H. van Welbergen, D. Neiberg, S. Pammi, I.A. de Kok and B. van Straalen - Continuous Interaction with a Virtual Human, in Proceedings of the 6th International Summer Workshop on Multimodal Interfaces (eNTERFACE'10), A.A. Salah and T. Gevers (eds), University of Amsterdam, Amsterdam, ISBN 978-90-5776-213-0, pp. 24-39, 2010. 

Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters (2009)

A. Nijholt, D. Reidsma, H. Hondorp, ed., Proceedings of the Third International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2009), Amsterdam, the Netherlands. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 9. Berlin, Springer Verlag, 2009.

A. Nijholt, A. Egges, and H. van Welbergen,  and H. Hondorp, ed.  Short Paper and Poster Proceedings of the 22nd Annual Conference on Computer Animation and Social Agents. CTIT Workshop Proceedings (WP09-02). Centre for Telematics and Information Technology, University of Twente, Enschede, 2009.

A. Nijholt, D. Reidsma and R. Poppe, Games and Entertainment in Ambient Intelligence Environments. In: Human-Centric Interfaces for Ambient Intelligence. Academic Press, Burlington, MA, USA, 2009, pp. 393-413.

B. van Straalen, D. Heylen, M. Theune and A. Nijholt Enhancing Embodied Conversational Agents with Social and Emotional Capabilities. In: Agents for Games and Simulations, F. Dignum, J. Bradshaw, B. Silverman and W. van Doesburg (eds), Lecture Notes in Computer Science, volume 5920, Springer Verlag, Berlin, 2009, pp. 95-106.

D. Reidsma and A. Nijholt, Preface for the Special Issue on Intelligent Technologies for Interactive Entertainment. Entertainment Computing, 1 (2), 2009, pp. 47-48.

K. van den Bosch, M. Harbers, A. Heuvelink, W.A. van Doesburg. (2009) Intelligent Agents for Training On-board Fire Fighting. Proceedings of the 2nd international conference on Digital Human Modeling, San Diego, USA, Springer Berlin/Heidelberg, pp 463-472.

M. Harbers, K. van den Bosch and J.J. Meyer. (2009) Modeling Agents with a Theory of Mind. International Conference on Intelligent Agent Technology, (IAT 2009) (R. Baeza-Yates, J. Lang, S. Mitra, S. Parsons & G. Pasi, eds.), Milano, Italy, WI-IAT, Vol. 2, pp 217-224.

M. Harbers, K. van den Bosch and J.J. Meyer. (2009) A Methodology for Developing Self-Explaining Agents for Virtual Training. In M. Dastani, A. Fallah Seghrouchni, J. Leite, and P. Torroni (Eds.) Proc. of 2nd Multi-Agent Logics, Languages, and Organisations Federated Workshops(MALLOW'009), Turin, Italy.

M. Harbers, K. van den Bosch and J.J. Meyer. (2009) A Study into Preferred Explanations of Virtual Agent Behavior. In Z. Ruttkay, M. Kipp, A. Nijholt, H.Vilhjhalmsson (Eds.) Proceedings of the Intelligent Virtual Agents, Amsterdam, The Netherlands, Springer Berlin/Heidelberg, pp 132-145.

A. Niculescu, F. van der Sluis, and A. Nijholt, Feminity, Masculinity and Androgyny: How Humans Perceive the Gender of Anthropomorphic Agents. In: HCI International. 13th International Conference on Human-Computer Interaction, 19-24 July 2009, San Diego. pp. 628-632. Proceedings and Posters DVD. Springer Verlag, 2009.

A. Nijholt, D. Reidsma and H. Hondorp, Preface. Proceedings of the Third International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2009), Amsterdam, the Netherlands. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 9. Springer Verlag, 2009, i-xiii.

M.P. Sindlar, M.M. Dastani, F. Dignum, J.-J.Ch. Meyer, Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games, in Pre-Proc. Seventh Int. Workshop on Declarative Agent Languages and Technologies (DALT 2009)  (M. Baldoni, J. Bentahar, J. Lloyd & M.B. van Riemsdijk, eds.), Budapest, Hungary, 2009, pp. 98-113.

M.P. Sindlar, M.M. Dastani, J.-J.Ch. Meyer, BDI-Based Development of Virtual Characters with a Theory of Mind, Proc. 9th Int. Conf. on Intelligent Virtual Agents (IVA 2009) (Z. Ruttkay, M. Kipp, A. Nijholt & H.H. Vilhjálmsson, eds.), Amsterdam, 2009, LNAI 5773, Springer, Berlin / Heidelberg, 2009, pp. 34-41.

I. Swartjes and M. Theune, Iterative authoring using story generation feedback: debugging or co-creation? Proceedings of the Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal. Lecture Notes in Computer Science, volume 5915, Springer Verlag, Berlin, 2009, pp. 62-73.

] J.-J. Ch. Meyer, Agens Sapiens, in: Fascination for Computation - 25 jaar opleiding informatica (H.L. Bodlaender, W. Duivesteijn & C.J. Nijenhuis, eds.), Universiteit Utrecht, 2009, pp. 129-141.

] I. Swartjes and M. Theune, Late commitment: virtual story characters that can frame their world. Technical Report, TR-CTIT-09-18, Enschede, Centre for Telematics and Information Technology, University of Twente, 2009.

Roan Boer Rookhuiszen and Mariët Theune. Generating Instructions in a 3D Game Environment: Efficiency or Entertainment? In Proceedings of the Third International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2009), Amsterdam, the Netherlands. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 9. Springer Verlag, pp. 32-43, 2009.

Roan Boer Rookhuiszen and Mariët Theune. Playful versus serious instruction giving in a 3D game environment. Entertainment Computing 1(2), pp.95-104

M. Harbers, K. van den Bosch and J.J. Meyer. (2009) A Methodology for Developing Self-Explaining Agents for Virtual Training (Extended Abstract). In Decker, Sichman, Sierra and Castelfranchi (Eds.) Proc. of 8th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, pp 1129-1130.

M. Harbers, K. van den Bosch and J.J. Meyer. (2009) Enhancing Training by Using Agents with a Theory of Mind. In M. Beer, M. Fasli and D. Richards (Eds.) Proceedings of EduMAS'2009, Budapest, Hungary, pp 23-30.

F. Dignum, J. Westra, W.A. van Doesburg, M. Harbers. (2009). Games and Agents: Designing Intelligent Gameplay. International Journal of Computer Games Technology, Volume 2009, 18 pages

I.M.T. Swartjes and M. Theune. An Experiment in Improvised Interactive Drama, in proceedings of the Third International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2009), Amsterdam, the Netherlands. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 9. Springer Verlag, pp. 234-239, 2009.

J.-J. Ch. Meyer, Agens Sapiens, in: Fascination for Computation - 25 jaar opleiding informatica (H.L. Bodlaender, W. Duivesteijn & C.J. Nijenhuis, eds.), Universiteit Utrecht, 2009, pp. 129-141.

Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters (2008)

M. Harbers, K. van den Bosch, F. Dignum J.J. Meyer. (2008) A cognitive model for the generation and explanation of behaviour in virtual training systems. In T.R. Roth-Berghofer, S. Schulz, D. Bahls, D.B. Leake (Eds.) Proceedings of 3rd international ExaCt workshop, University of Patras, Patras, Greece,  pp 96-107.

M. Harbers, F. Dignum, K. van den Bosch, J.J. Meyer. (2008) Explaining Simulations through Self Explaining Agents. In N. David, J. C. Caldas, H. Coelho (Eds.) Proceedings of EPOS Workshop, ISCTE, Lisbon, Portugal, pp 85-100.

M. Harbers, K. van den Bosch, F. Dignum, J.J. Meyer. (2008). A cognitive model for the generation and explanation of behaviour in virtual training. In A. Nijhold, M. Pantic, M. Poel, H. Hondorp (Eds.) Proceedings of BNAIC 2008. University of Twente, Enschede, The Netherlands, pp 305-306.

M. Harbers, K. van den Bosch, J.J. Meyer. (2008) Self-Explaining Agents in Virtual Training. In R. Klamma, D. Gillet, T. Klobucar, K. Maillet (Eds.) Proceedings of the 3rd EC-TEL 2008 PROLEARN Doctoral Consortium, European Conference on Technology Enhanced Learning, Maastricht, The Netherlands.

T. Mioch, M. Harbers, W. van Doesburg, & K. van den Bosch. (2007) Enhancing Human Understanding through Intelligent Explanations. Proceedings of the First International Workshop on Human Aspects in Ambient Intelligence (AmI-07), Communications in Computer and Information Science (CCIS), 11, Springer Verlag, pp 327-337.

S. Louchart, I.M.T. Swartjes, M. Kriegel and R.S. Aylett. Purposeful Authoring for Emergent Narrative, in proceedings of the First Joint International Conference on Interactive Digital Storytelling (ICIDS 2008), Erfurt, Germany. Lecture Notes in Computer Science 5334, Springer-Verlag Berlin Heidelberg, pp. 273-284, 2008. 

Reidsma, Dennis and Nijholt, Anton and Bos, Pieter (2008). Temporal Interaction Between an Artificial Orchestra Conductor and Human Musicians. Computers in Entertainment, volume 6, number 4, 2008, page 1-22.

A. Nijholt, M. ter Maat, D. Reidsma, R.M. Ebbers. (2008) Beyond the Beat: Modelling Intentions in a Virtual Conductor. In Proceedings of the 2nd International Conference on intelligent Technologies For interactive Entertainment (INTETAIN). Playa del Carmen, Mexico, 8-10 January, ACM Digital Libraries, 1-10.

I.M.T. Swartjes, M. Theune. The Virtual Storyteller: Story Generation by Simulation, in proceedings of the 20th Belgian-Netherlands Conference on Artificial Intelligence (BNAIC 2008), University of Twente, the Netherlands, pp. 257-264, 2008.

I.M.T. Swartjes, E.E. Kruizinga and M. Theune. Let's Pretend I Had a Sword: Late Commitment in Emergent Narrative, in proceedings of the First Joint International Conference on Interactive Digital Storytelling (ICIDS 2008), Erfurt, Germany. Lecture Notes in Computer Science 5334, Springer-Verlag Berlin Heidelberg, pp. 264-267, 2008

Swartjes Ivo, Edze Kruizinga, Mariët Theune and Dirk Heylen (2008). /Emergent Narrative and Late Commitment./ In proceedings of the Eight International Conference on Intelligent Virtual Agents (IVA 2008), 1-3 September 2008, Tokyo, Japan. Lecture Notes in Computer Science 5208, Springer-Verlag Berlin Heidelberg, pages 543-544.

I. Swartjes, M. Theune. The Virtual Storyteller: Story Generation by Simulation. In the Proceedings of the 20th Belgian-Netherlands Conference on Artificial Intelligence (BNAIC 2008), 30-31 October 2008, University of Twente, the Netherlands, pp. 257-264.

D. Heylen, S. Kopp, S. Marsella, C. Pelachaud, H.H Vilhjálmsson: The Next Step towards a Function Markup Language. Intelligent Virtual Agents 2008: Springer Lecture Notes 270-280.

A. Nijholt, E.M.A.G. van Dijk, and D.K.J. Heylen. Multimodal Behavioral Cues from Bodily Interaction in Ambient Entertainment Applications. In: Proceedings Symposium Measuring Player Experiences in Digital Games: Behaviour, Psychophysiology, and Brain-Based Indicators, at Measuring Behavior 2008, A.J. Spink, M.R. Ballintijn, N.D. Bogers, F. Grieco, L.W.S. Loijens, L.P.J.J. Noldus, G. Smit, and P.H. Zimmerman (eds.), 26-29 August 2008, Maastricht, Netherlands, 96-97. 

A. Nijholt. Don't Give Yourself Away: Cooperation Revisited. In Proceedings Symposium Logic and the Simulation of Interaction and Reasoning at the AISB 2008 Convention Communication, Interaction and Social Intelligence, 3-4 April 2008, Aberdeen, UK, The Society for the Study of Artificial Intelligence and Simulation of Behaviour, Brighton.

A. Nijholt, D. Reidsma, R. Ebbers, and M. ter Maat. The Virtual Conductor: Learning and Teaching about Music, Performing, and Conducting. In: Proceedings Learning Technologies in the Information Society. The 8th IEEE International Conference on Advanced Learning Technologies, 1-5 July 2008, Santander, Spain, IEEE Computer Society Press, 897-899.

M. Pasch, N. Berthouze, B. van Dijk, and A. Nijholt. Motivations, Strategies, and Movement Patterns of Video Gamers Playing Nintendo Wii Boxing. In: Facial and Bodily Expressions for Control and Adaptation of Games (ECAG 2008). Proceedings FG 2008 Workshop. CTIT Workshop Proceedings Series WP08-03, 27-33. 

M.P. Sindlar, M.M. Dastani, F. Dignum, J.-J. Ch. Meyer, Mental State Abduction of BDI-Based Agents, in Pre-Proc. DALT 2008 (M. Baldoni, S. Tran Cao, M.B. van Riemsdijk & M. Winikoff, eds.), Estoril, Portugal, 2008, pp. 110-125; abstract in: M.P. Sindlar, M.M. Dastani, F. Dignum, J.-J. Ch. Meyer, Mental State Abduction of BDI-Based Agents, in Proc. BNAIC'08 (20th Belgian-Dutch Artif. Intell. Conf.) (A. Nijholt, M. Pantic, M. Poel & H. Hondorp, eds.), Enschede/Bad Boekelo, Oct 30-31 2008, pp. 363-364.

B.R. Steunebrink, M. Dastani & J.-J. Ch. Meyer, B.R. Steunebrink, M. Dastani & J.-J. Ch. Meyer, A Formal Model of Emotions: Integrating Qualitative and Quantitative Aspects, in: Proc. 18th European Conference on Artificial Intelligence (ECAI'08), (G. Mali, C.D. Spyropoulos, N. Fakotakis & N. Avouris, eds.), Patras, Greece, IOS Press, Amsterdam, 2008, pp. 256-260.

D. Heylen, S. Kopp. S. Marsella, C. Pelachaud, H. Vilhjálmsson: Proceedings of the first Function Markup Language Workshop. AAMAS 2008, Estoril, Portugal.

Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters (2007)

Mioch, T., Harbers, M., Doesburg, W.A. van, & Bosch, K. van den, (2007). Enhancing human understanding through intelligent explanations. In: Proceedings of European Conference on Ambient Intelligence

L. Astefenoaei, C.P. Mol, M.P. Sindlar & N.A.M. Tinnemeier, Going for Gold with 2APL, Proc. ProMAS 2007.

M.P. Sindlar, M.M. Dastani, F. Dignum & J.-J.Ch. Meyer, Mental State Abduction of BDI-Based Agents, submitted

P. Turrini, J.-J. Ch. Meyer & C. Castelfranchi, Rational Agents That Blush, in: Affective Computing and Intelligent Interaction (Proc. ACII 2007) (A. Paiva, R. Prada & R.W. Picard, eds.), Lisbon, Portugal, LNCS 4738, Spinger, Berlin/Heidelberg, 2007, pp. 314-325.

P. Turrini, J.-J. Ch. Meyer & C. Castelfranchi, Controlling Emotions by Changing Friends,  in: Proc. 5th Eur. Workshop on Multi-Agent Systems (EUMAS-2007) (M. Dastani & R. Bordini, eds.), Hammamet, Tunisia, 2007, pp. 482-496.

Mioch, T., Harbers, M., van Doesburg, W. A., & van den Bosch, K. (2007). Enhanding Human Understanding through intelligent explanations. Proceedings of European conference on Ambient Intelligence, Amsterdam: VU, 73-84.

Manon Penning and Mariët Theune (2007). "Cueing the Virtual Storyteller: Analysis of cue phrase usage in fairy tales." In the Proceedings of the 11th European Workshop on Natural Language Generation (ENLG'07), Schloss Dagstuhl, Germany, pages 159-162, 2007.

Ivo Swartjes (2007). "Using Narrative Cases to Author Interactive Story Content." In the Proceedings of ICEC 2007: International Conference on Entertainment Computing. Lecture Notes in Computer Science 4740, Springer-Verlag Berlin Heidelberg, pages 205-210, 2007.

Ivo Swartjes and Joost Vromen (2007). "Emergent Story Generation: Lessons from Improvisational Theater." In the Proceedings of the AAAI Fall Symposium on Intelligent Narrative Technologies, 9-11 November 2007, Arlington VA, USA.

Ivo Swartjes, Joost Vromen and Niels Bloom (2007). "Narrative Inspiration: Using Case Based Problem Solving to Support Emergent Story Generation." In the Proceedings of 4th International Joint Workshop on Computational Creativity, 17-19 June 2007 Goldsmiths, University of London, 2007.

Mariët Theune, Nanda Slabbers and Feikje Hielkema (2007a). "The Narrator: NLG for digital storytelling. " In the Proceedings of the 11th European Workshop on Natural Language Generation (ENLG'07), Schloss Dagstuhl, Germany, pages 109-112, 2007.

Mariët Theune, Nanda Slabbers and Feikje Hielkema (2007b). "The automatic generation of narratives." In the Proceedings of the 17th Conference on Computational Linguistics in the Netherlands (CLIN-17), Centre for Computational Linguistics, Peter Dirix, Ineke Schuurman, Vincent Vandeghinste, and Frank Van Eynde (eds.), LOT Occasional Series 7, LOT, Utrecht, pages 131-146.

A. Nijholt & D. Tan. Playing with your Brain: Brain-Computer Interfaces and Games. In: Proceedings ACE (International Conference on Advances in Computer Entertainment Technology) 2007, R. Bernhaupt & M. Tscheligi (eds.), ACM, New York, ISSN 978-1-59593-640-0, June 2007, Salzburg, Austria, 305-306.

A. Nijholt. Playing and Cheating in Ambient Entertainment. In: Proceedings 6th International Conference on Entertainment Computing (ICEC 2007), L. Ma, R. Nakatsu & M. Rauterberg (eds.), Shanghai, 15-17 September 2007, IFIP International Federation for Information Processing, Lecture Notes in Computer Science 4740, Springer-Verlag, Berlin, Heidelberg, 2007, 415-420.

Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters (2006)

K. Oinonen, M. Theune, A. Nijholt & J. Uijlings. Designing a story database for use in automatic story generation. In: Proceedings 5th International Conference on Entertainment Computing (ICEC 2006), Cambridge, UK, R. Harper, M. Rauterberg, M. Combetto (Eds.), Lecture Notes in Computer Science 4161, ISBN 978-3-540-45259-1, Springer-Verlag, Berlin, Heidelberg, 2006, 298-301.

Publications in Collaboration with WP 2.1

I.H.C. Wassink, E.M.A.G. van Dijk, J. Zwiers, A. Nijholt, J.Kuipers & A.O.Brugman. In the Truman Show: Generating Dynamic Scenarios in a Driving Simulator. IEEE Intelligent Systems, Vol. 21, No. 5, ISSN 1541-1672, September/October 2006, 28-35.

P. Bos, D. Reidsma, Z. Ruttkay & A. Nijholt. Interacting with a Virtual Conductor. In: Proceedings 5th International Conference on Entertainment Computing (ICEC 2006), Cambridge, UK, R. Harper, M. Rauterberg, M. Combetto (Eds.), Lecture Notes in Computer Science 4161, ISBN 978-3-540-45259-1, Springer-Verlag, Berlin, Heidelberg, 2006, 25-30.

D. Reidsma, H. van Welbergen, R. Poppe, P. Bos, & A. Nijholt. Towards Bi-directional Dancing Interaction. In: Proceedings 5th International Conference on Entertainment Computing (ICEC 2006), Cambridge, UK, R. Harper, M. Rauterberg, M. Combetto (Eds.), Lecture Notes in Computer Science 4161, ISBN 978-3-540-45259-1, Springer-Verlag, Berlin, Heidelberg, 2006, 1-12.

A. Nijholt, D. Reidsma, H. van Welbergen. Establishing Rapport with a Virtual Dancer. In: Proceedings (re)Actor. The First International Conference on Digital Live Art. London, UK, September 12, 2006.

A. Nijholt, D. Reidsma, Z. Ruttkay, H. van Welbergen & P. Bos. Non-verbal and Bodily Interaction in Ambient Entertainment. In: Proceedings workshop on Fundamentals of Verbal and Non-verbal Communication and the Biometrical Issue, NATO Security through Science Series, E: Human and Societal Dynamics, Volume 18, A. Esposito, M. Bratanic, E. Keller & M. Marinaro (eds.), ISBN 978-158603-733-8, ISSN 1574-5597, IOS Press, Amsterdam, the Netherlands, 343-348.

D. Reidsma, H. van Welbergen, R. Poppe, P. Bos, & A. Nijholt. Towards Bi-directional Dancing Interaction. In: Proceedings 5th International Conference on Entertainment Computing (ICEC 2006), Cambridge, UK, R. Harper, M. Rauterberg, M. Combetto (Eds.), Lecture Notes in Computer Science 4161, ISBN 978-3-540-45259-1, Springer-Verlag, Berlin, Heidelberg, 2006, 1-12.

A. Nijholt, D. Reidsma, H. van Welbergen. Establishing Rapport with a Virtual Dancer. In: Proceedings (re)Actor. The First International Conference on Digital Live Art. London, UK, September 12, 2006.

A. Nijholt, D. Reidsma, Z. Ruttkay, H. van Welbergen & P. Bos. Non-verbal and Bodily Interaction in Ambient Entertainment. In: Proceedings workshop on Fundamentals of Verbal and Non-verbal Communication and the Biometrical Issue, NATO Security through Science Series, E: Human and Societal Dynamics, Volume 18, A. Esposito, M. Bratanic, E. Keller & M. Marinaro (eds.), ISBN 978-158603-733-8, ISSN 1574-5597, IOS Press, Amsterdam, the Netherlands, 343-348.

Publications WP 2.3 Natural Paths for Virtual Entities

I. Karamouzas, Motion Planning for Human Crowds: from Individuals to Groups of Virtual Characters. PhD theses, August 29, 2012, Utrecht University.

Karamouzas, R. Geraerts, A.F. van der Stappen. Space-time Group Motion Planning. Submitted to Workshop on the Algorithmic Foundations of Robotics (WAFR), 2012.

M. van den Akker, R. Geraerts, H. Hoogeveen, C. Prins. Path Planning in Games. In 10th Workshop on Models and Algorithms for Planning and Scheduling Problems, 2011.

W.G. van Toll, A. Cook IV, R. Geraerts. Real-Time Density-Based Crowd Simulation. Computer Animation and Virtual Worlds, 23(1):59-69, 2012.

Wouter G. van Toll, Atlas F. Cook IV, Roland Geraerts. Multi-Layered Navigation Meshes.In ASCI - IPA - SIKS tracks, ICT.OPEN (ICT.OPEN 2011), 2011. This paper has received the best paper award ASCI 2011.

Wouter G. van Toll, Atlas F. Cook IV, Roland Geraerts. Navigation Meshes for Realistic Multi-Layered Environments. In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS'11), pp. 3526-3532, 2011. 

 

Ben J.H. van Basten, Arjan Egges and Roland Geraerts. Combining Path Planners and Motion Graphs. In Computer Animation and Virtual Worlds (CAVW), 22:59-78, 2011.

 

Karamouzas, M.H. Overmars. Simulating and Evaluating the Local Behavior of Small Pedestrian Groups, IEEE Transactions on Visualization and Computer Graphics, 18:394-406, 2012.

 

H. van Welbergen, B.J.H. van Basten, A. Egges, Zs. Ruttkay, M.H. Overmars, Real time animation of virtual humans: A trade-off between naturalness and control, Computer Graphic Forum 29 (2010), pp 2530-2554.

 

 

I. Karamouzas, M.H. Overmars, Simulating human collision avoidance using a velocity-based approach, Proc. 7th Eurographics Workshop on Virtual Reality Interactions and Physical Simulations (VRIPHYS 10), 2010, pp 125-134.

I. Karamouzas, M.H. Overmars, Simulating the local behaviour of small pedestrian groups, Proc. 17th ACM Symposium on Virtual Reality Software and Technology (VRST 10), 2010, pp 183-190.

I. Karamouzas, P. Heil, M.H. Overmars, Simulating the walking behaviour of small groups in virtual crowds, Proc. Symposium of Computer Animation (SCA 2010) (poster publication), 2010, pp 11-12.

I. Karamouzas, M.H. Overmars, A velocity-based approach for simulating human collision avoidance, Proc. 10th International Conference on Intelligent Virtual Agents (IVA'10), Springer Lecture Notes in Computer Science (LNCS), Vol. 6356, 2010, pp. 180-186. 

A. Egges, R. Geraerts, M. Overmars (Eds.), Motion in Games, Lecture Notes in Computer Science 5884, Springer-Verlag, 2009.

I. Karamouzas, R. Geraerts, M.H. Overmars, Indicative routes for path planning and crowd simulation, Proc. The Fourth International Conference on Foundations of Digital Games, 2009, pp. 113-120.

I. Karamouzas, P. Heil, P. van Beek, M.H. Overmars, A predictive collision avoidance model for pedestrian simulation, In: A. Egges, R. Geraerts, M. Overmars (Eds): Motion in Games, Springer Lecture Notes in Computer Science 5884, 2009, pp. 41-52.

I. Karamouzas, J. Bakker, M.H. Overmars, Density constraints for crowd simulation, Proc. Games Innovations Conference (ICE-GIC 2009), 2009, 160-168.

B.J.H. van Basten, S.E.M. Jansen, I. Karamouzas, Exploiting motion capture to enhance avoidance behaviour in games, In: A. Egges, R. Geraerts, M. Overmars (Eds): Motion in Games, Springer Lecture Notes in Computer Science 5884, 2009, pp. 29-40.

I. Karamouzas, M.H. Overmars, Adding variation to path planning, Computer Animation and Virtual Worlds 19 (2008), pp. 283-293.

A. Egges, A. Kamphuis, M. Overmars (Eds.), Motion in Games, Lecture Notes in Computer Science 5277, Springer-Verlag, 2008.

R. Geraerts, M.H. Overmars, Enhancing corridor maps for real-time path planning in virtual environments, Proc. Computer Animation and Social Agents (CASA), 2008, pp. 64-71.

M.H. Overmars, I. Karamouzas, R. Geraerts, Flexible path planning using corridor maps, D. Halperin, K. Mehlhorn (Eds): Algorithms - ESA 2008, Springer Lecture Notes in Computer Science 5193, 2008, pp. 1-12.

A. Kamphuis, M.H. Overmars, Path planning using corridors and its applications, Proc. 2008 IEEE Virtual Reality Workshop on Virtual Cityscapes, 2008.

R. Geraerts, A. Kamphuis, I. Karamouzas, M.H. Overmars, Using the corridor map method for path planning for a large number of characters, in: A. Egges, A. Kamphuis, M. Overmars (Eds): Motion in Games, Springer Lecture Notes in Computer Science 5277, 2008, pp. 11-22.

D. Nieuwenhuisen, A. Kamphuis, M.H. Overmars, High quality navigation in computer games, Science of Computer Programming 67 (2007), pp. 91-104.

R. Geraerts, M.H. Overmars. The corridor map: A general framework for real-time high-quality path planning, Computer Animation and Virtual Worlds 18 (2007), pp. 107-119

A. Kamphuis, N. Sonnemans, M.H. Overmars, Kinematic path generation in games, Proceedings CASA 2007, 2007, pp. 27-34