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About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
Motion Controller
Mobile Learning
Glengarry Glen Ross
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors


Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088


 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

GATE Innovative Pilot Safety

At this moment mayors have one major ways to train for possible future crisis situations: large table-top exercises. We came up with an additional way based upon serious gaming, brief, single-player and anonymous: "Play and improve the process". Crises change but a good process goes a long way.
To be able to advise on a game for strategic managers, like a mayor of a BT, we first established the learning goals for this group. This was done in 2009 together with a focus group consisting of subject matter experts. The learning goals chosen were ‘Setting priorities and making underpinned decisions -under time pressure'. For this game, to be a real addition to existing training methods there were specific conditions: (1) the game supports learning in max. 15 minutes; and (2) is a single-player game, to make it easier to arrange a training session and guarantee anonymity.


Teaser Paper-Based Game
Teaser of the paper-based game - 2009/2010

Change a paper prototype into a mockup
To design a serious game, a game that allows players to learn, we work with three groups of experts in our team: 1. Game experts; to make a game entertaining, motivating and look good; 2. Educational experts; ensure that the learning goals can be reached by playing this game; 3. Domain experts, help the team with the content of the scenarios.
The team built a paper-based game first. The focus group could play a first round in November 2009. With some brief revisions we were able to take our game to a next level in 2010: a first digital version, a mock-up.
While the developers were looking for ways to translate the (paper) game-elements into digital components (mock-up), the educational experts set up an experiment. With 24 students from the Haagse Hogeschool (Integrale Veiligheidskunde) the paper-based game was played, to establish how the game affects the way in which people learn. Students filled out a digital questionnaire (before and after the game) about four elements of Self-Directed Learning (Control, use of Learning Strategies, Reflection, and use of Social environment) and some questions about motivation and self-efficacy. We found that where most tested elements did not change, there was (expected) improvement in the element Reflection.

The mock-up will be evaluated during the summer with a number of (deputy) mayors. The challenge for 2010 will be to prove that the effect found in the paper-based game, also applies to the digital version. All the feedback collected during the summer will be used to create the final game prototype. This prototype will also have more graphic details and meet the maximum possible of the learning goals and conditions as determined in the focus group meetings. In a final evaluation, probably late 2010 - early 2011, this game will be tested again with a group of mayors.
Having created a game that allows mayors to add another way of training to their curriculum, the team has only one wish left; Continue to develop the game by adding other learning goals and audiences, so that all Dutch Mayors and board members use this game to prepare for crises.


Utrecht School of the Arts (HKU)

Key Publication
H. Stubbé (2009) Human factors in the process of game concept design. Poster at D-CIS Human Factors Event 2009

Contact details

Josine van de Ven, TNO


operational levels of Dutch crisis manament organization
Operational levels of the Dutch crisis management organization


focus group playing the paper-based game
Focus group playing the paper-based game in november 2009

 playing the game
At the Haagse Hogeschool playing the game - March 2010