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About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
Motion Controller
Mobile Learning
Glengarry Glen Ross
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors


Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088


 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Comp. Animation for Social Signals and Interactive Behaviour

Knowledge Transfer Project
Computer Animation for Social Signals and Interactive Behaviors

Future intelligent environments, like simulation and training environments, require knowledge about the interaction between humans and systems. For example, police training today often employs expensive actors for simulating situations where social and cultural awareness is considered important. Communication then involves more than just verbal utterances. Non-verbal modalities like gesturing or body postures are equally important to convey the right message. Smart environments, intended for training, should therefore be able to communicate, not just by means of text or speech but also by means of non-verbal modalities. For example, by means of embodied agents that use gesturing and body language to communicate. In virtual environments like Re-lion's Virtual Infantry Trainer we expect that non-kinetic and non-verbal behavior will become an important aspect of trainings situations where it can convey signals like stress, frustration, or agreement or disagreement in dialogue. The UT has developed expertise in this field within the Gate project. We aim to transfer UT's knowledge on advanced animation, and more in particular knowledge concerning the usage and implementation techniques for the Behavior Markup Language (BML) that is currently being developed and standardized in behavior generation and behavior animation.
The plan is to deliver a concrete, operational BML realizer, operating within Re-lion's system architecture that is able to interface with other intelligent systems via the BML language, and to test and to evaluate this BML realizer in a number of test cases for police training.

Project Participants
Universiteit Twente

Job Zwiers, Universiteit Twente