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About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
Motion Controller
Mobile Learning
Glengarry Glen Ross
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors


Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088


 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Glengarry Glen Ross

Knowledge Transfer Project
Glengarry Glen Ross

Becoming an expert sales professional by game‐based training with NPC‐Leads

The interaction between player and non‐playing characters is important for many games. The common approach is to specify the behavior of NPCs in terms of scripts. The advantage of this approach is stability and control, the downside is a rigid and stereotyped nature of communication. This makes NPCs' behavior often unnatural, which hampers game‐involvement of the player.
A new approach is to model NPCs according to beliefs, desires, and intentions. A BDI‐NPC does not respond to a pre‐specified situation in the scenario (as with scripts), but on an interpretation of the situation. This results in more ‘natural' behavior, and more degrees of freedom in the interaction with the player ‐ advantages of great importance for serious gaming.
In this project, TNO and RANJ develop a game demonstrator using BDI to model the NPCs. The game is named after the movie Glengarry Glen Ross (1992). The film depicts two days in the lives of four real estate salesmen. Their company has just announced that all except the top salesmen will be fired. The salesmen are faced to perform under high‐pressure.
The player in the game is a real estate sales professional. NPCs are potential customers, each with its own knowledge, goals and individual strategies. The goal is to develop NPCs that differ in their characteristics and behave accordingly, act representatively and internally consistent.

Project Participants
TNO Human Factors

Karel van den Bosch, TNO Human Factors, Soesterberg