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Issue 30, March 2012
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Issue 21, November 2010
Issue 20, October 2010
Issue 18, June 2010
Issue 17, April 2010
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Control International Edition July 2011
Control International Edition March 2011
Control International Edition April 2010
Control International Edition August 2010 

About GATE

GATE final publication 2012
Results from the GATE research project
a 75 page overview (pfd 4.7 Mb)

GATE Magazine 2010
a 36-page overview of the GATE project (pdf 5.3 Mb

Research themes:
Theme 1: Modeling the virtual World
Theme 2: Virtual characters
Theme 3: Interacting with the world
Theme 4: Learning with simulated worlds

Pilot Education Story Box
Pilot Education Carkit
Pilot Safety Crisis management
Pilot Healthcare Scottie
Pilot Healthcare Wiihabilitainment

Knowledge Transfer Projects:
Sound Design 
Motion Controller
Mobile Learning
Glengarry Glen Ross
Enriching Geo-Specific Terrain
Pedestrian and Vehicle Traffic Interactions
Semantic Building Blocks for Declarative Virtual World Creation 
Computer Animation for Social Signals and Interactive Behaviors


Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088


 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Book launch

The celebration of the 10th anniversary of the Department of New Media and Digital Culture of Utrecht University will take place on Friday the 15th of May in Studio T. The day will be kicked off with a series of presentations of former student who will tell about their professional careers after their study. In the afternoon the book Digital Material: Tracing New Media in Everyday Life and Technology will be launched (AUP, eds. M. van den Boomen, S. Lammes, A.-S. Lehmann, J. Raessens and M.T. Schäfer). The first copy of the book will be presented to Prof. Wiljan van den Akker (Dean of the Faculty of Humanities). Afterwards academics and artist will reflect upon the theme of the book. Afterwards academics and artist will reflect upon the theme of the book. Two installations will be featured at Studio T: nOtbOt by Walter Langelaar and threads by Audrey Samson.

The talks in the morning will be all held in Dutch. Please reserve a.s.a.p by e-mail (, indicating which part of the day you would like to attend.

11.00-13.00 hours: Professional perspectives, StudioT (Kromme Nieuwegracht 20, Utrecht)

10.30: Coffee

11.00-13.00: Alumni talk about their careers, amongst others:

                Stan van Engelen, VPRO

                Keimpe de Heer, De Zwijger/Creative Learning Lab

                Naomi van Stelten, Ijsfontijn

                Lotte Vergouwen: Nederlandse Publieke Omroep (NPO)

14.00-17.00 hours, Book Launch, StudioT

Moderator: Ann-Sophie Lehmann

14.00-14.30: Official opening and presentation of first copy to Wiljan van den Akker (Dean of the Faculty of Humanities)

14.30-15.15 Presentations by some contributors to book

15.15-15:30 Break

15.30-17.00 Presentations:

                15.30-16.15 Geert Lovink & Florian Cramer

                16.15-17.00 Walter Langenaar & Audrey Samson

17.00-18.00 Drink

About the Book Digital Material

Tracing New Media in Everyday Life and Technology Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, which begs the question: where do we stand now? Which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved? Is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'? From desktop metaphors to Web 2.0 ecosystems, from touch screens to blogging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.