Knowledge Transfer Project
To use mobile applications and games for learning purposes an appropriate use of design principles for story-telling, spatial indication and social networks is indispensable. To improve learning results, stories have to be aptly integrated in game-play, maps have to be properly incorporated in the game and must be open for development by players, and social networks have to facilitate a sharing of learning results and processes. In this knowledge transfer project we want to use and apply the knowledge that has been gained in work package 4.2 about these three areas in order to improve and evaluate the learning results of mobile applications and games that are developed by 7scenes. This KTP will also function as a practical benchmark to further substantiate the design principles that Utrecht University has developed in workpackage 4.2.
Prof. dr. Joost Raessens, Utrecht University (Faculty of Humanities)
For a detailed description of the project, click here.