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Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088
ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.
Virtual worlds are inhabited by virtual characters. These characters must behave in natural ways, based on the way they sense their environment and based on their own internal emotional state and relations to other characters. The virtual characters should be able to adapt to the situation at hand. They should react and plan their actions.
We distinguish two types of virtual characters – agents and avatars. An agent is a virtual character driven by intelligence that is fed into the software through principles or rules (based on empirical data). Agents are already used in gaming and simulation, sometimes in large numbers. However, natural cognitive and motor behavior is limited by the completeness and validity of the principles and rules. An avatar is a virtual character driven by an instrumented human who is immersed in a virtual environment. Avatars are used in “human-in-the-loop” simulations.
Most of the requirements for serious gaming and simulation regarding true-to-life agents and avatars cannot be met by the current state-of-the-art techniques. This leads to a number of open problems and challenges, which can be classified into three categories: modeling motor behavior, modeling cognitive behavior, and modeling planning behavior.
The GATE theme “Virtual Characters” has been divided into three work packages: