Download our regular contributions to Control Magazine.
Issue 16, January 2010
Issue 17, April 2010
Issue 18, June 2010
Control International Edition April 2010
Control International Edition August 2010
Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088
ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.
Publications WP 2.1 Modeling Motor Behavior
Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters
Publications WP 2.3 Natural Paths for Virtual Entities
Publications wp 2.1 Modeling Motor Behavior (2010)
H. van Welbergen, D. Reidsma and J. Zwiers A Demonstration of Continuous Interaction with Elckerlyc, in Proceedings of the Third Workshop on Multimodal Output Generation, MOG 2010, I. van der Sluis, K. Bergmann, C.M.J. van Hooijdonk and M. Theune (eds), CTIT Workshop Proceeding, volume WP2010, CTIT, Enschede, ISSN 0929-0672, pp. 51-57, 2010 (Best student paper van MOG 2010)
H. van Welbergen, J. Zwiers and Z.M. Ruttkay Real-Time Animation Using a Mix of Physical Simulation and Kinematics, Journal of Graphics, GPU, & Game Tools, 14(4):1-21, ISSN 1086-7651, 2009.
Ellen L. Schuurink and Alexander Toet, Effects of Third Person Perspective on Affective Appraisal and Engagement: Findings From SECOND LIFE, Simulation Gaming OnlineFirst, published on April 14, 2010
Jansen S.E.M., Toet, A., Delleman, N.J., (2010) Restricting the Vertical and Horizontal Extent of the Field-of-View: effects on Manoeuvring Performance. The Ergonomics Open Journal, 2010, 3, 19-24.
Publications wp 2.1 Modeling Motor Behavior (2009)
van Basten, B.J.H., Jansen, S.E.M., Karamouzas, I. Exploiting Motion Capture to Enhance Avoidance Behaviour in Games (2009), 2nd International Workshop on Motion in Games, Zeist, The Netherlands, November 21-24, 2009
A. Nijholt, A. Egges, and H. van Welbergen (Eds.). CASA2009 Special Issue.Computer Animation and Virtual Worlds 20:2-3. Wiley, 2009.
Short Paper and Poster Proceedings of the 22nd Annual Conference on Computer Animation and Social Agents, A. Nijholt, A. Egges, H. van Welbergen and G.H.W. Hondorp (eds), CTIT Workshop Proceedings, Centre for Telematics and Information Technology, University of Twente, Enschede, ISSN 0929-0672, 2009.
H. van Welbergen and S.E.M. Jansen User Evaluation of the Movement of Virtual Humans, in Short Paper and Poster Proceedings of The Twenty-Second Annual Conference on Computer Animation and Social Agents, A. Nijholt, A. Egges, H. van Welbergen and G.H.W. Hondorp (eds), CTIT Workshop Proceedings Series, Centre for Telematics and Information Technology, University of Twente, Enschede, ISSN 0929-0672, pp. 109-111, 2009.
H. van Welbergen, D. Reidsma, J. Zwiers, Z.M. Ruttkay and M. ter Maat, An Animation Framework for Continuous Interaction with Reactive Virtual Humans, in Short Paper and Poster Proceedings of The Twenty-Second Annual Conference on Computer Animation and Social Agents, A. Nijholt, A. Egges, H. van Welbergen and G.H.W. Hondorp (eds), CTIT Workshop Proceedings Series, Centre for Telematics and Information Technology, University of Twente, Enschede, ISSN 0929-0672, pp. 69-72, 2009.
S.E.M. Jansen, H. van Welbergen, Methodologies for the User Evaluation of the Motion of Virtual Humans,in Intelligent Virtual Agents, 9th International Conference, Lecture Notes in Computer Science, volume 5773, Springer Berlin / Heidelberg, Berlin, ISBN 978-3-642-04379-6, pp. 125-131, 2009.
H. van Welbergen, B. J. H. van Basten, A. Egges, Zs. Ruttkay and M. H. Overmars, Real Time Character Animation: A Trade-off Between Naturalness and Control, in State-of-the-Art-Report proceedings of Eurographics, Mark Pauly and Guenther Greiner (eds), Eurographics Association, Munich, Germany, ISSN 1017-4656, pp.45-72, 2009.
H. van Welbergen and Z.M. Ruttkay On the parameterization of clapping, in Gesture-Based Human-Computer Interaction and Simulation 7th International Gesture Workshop, GW 2007, Lisbon, Portugal, May 23-25, 2007, Revised Selected Papers, M. Sales Dias, S. Gibet, M.M. Wanderley and R. Bastos (eds), Springer Berlin/Heidelberg, Berlin, ISBN 978-3-540-92864-5, pp. 36-47, 2009.
Publications wp 2.1 Modeling Motor Behavior (2008)
Z.M. Ruttkay and H. van Welbergen Elbows higher! Performing, observing and correcting exercises by a Virtual Trainer, in Proceedings of the Eight International Conference on Intelligent Virtual Agents, Lecture Notes in Artificial Intelligence, volume 5208, Springer Verlag, London,ISBN 978-3-540-85482-1, ISSN 0302-9743, pp. 409-416, 2008.
H. van Welbergen, Z.M. Ruttkay and B. Varga Informed Use of Motion Synthesis Methods, pp. 132-143. In Motion in Games, A. Egges, A.Kamphuis and M. Overmars (eds), Springer Verlag, Berlin, ISBN 978-3-540-89219-9, 2008. For information about publications by Herwin van Welbergen.Jansen, SEM, Toet, A, Delleman, NJ (2008) Effects of horizontal field-of-view restriction on manoeuvring performance through complex structured environments. In: Creem-Regehr, SH, Myszkowski, K, eds. Proceedings of the 5th symposium on Applied perception in graphics and visualization (APGV08). New York, USA:ACM, p. 189.
A. Nijholt, D. Reidsma, H. van Welbergen, H.J.A. op den Akker, and Z.M. Ruttkay. Mutually Coordinated Anticipatory Multimodal Interaction. In: Verbal and Nonverbal Features of Human-Human and Human-Machine Interaction, 29-31 October 2007, Patras, Greece. Lecture Notes in Computer Science 5042, Springer Verlag, Berlin, 2008, 73-93.
Toet, A., Kahrimanovic, M. & Delleman, N.J., Locomotion through a complex environment with limited field-of-view, Perceptual and Motor Skills, 2008, 107, 811-826.Toet, A., Jansen S.E.M., Delleman, N.J., (2008) Effects of field-of-view restriction on manoeuvring in a 3-D environment. Ergonomics, Vol. 51, No. 3, March 2008, 385-394.
Toet, A., Groen, E.L., Oosterbeek, M.T.J. & Hooge, I.T.C. (2008a). Vibroactile target saliency. In J.T. Thomas & A. Malloy (Eds.), Display Technologies & Applications for Defense, Security, and Avionics II, SPIE-6956 (pp. 5-1-5-9). Bellingham, WA, USA: The International Society for Optical Engineering.
Toet, A., van der Hoeven, M., Kahrimanovic, M. & Delleman, N.J. (2008b). Effects of field of view on human locomotion. In R.W. Brown & P.L. Marasco (Eds.), Head- and Helmet-Mounted Displays XIII: Design and Applications, SPIE-6955 (pp. 16-1-16-11). Bellingham, WA, USA: The International Society for Optical Engineering.
H. van Welbergen. Using motion capture data to generate and evaluate motion models for real-time computer animation, in Proceedings of Measuring Behavior 2008, 6th International Conference on Methods and Techniques in Behavioral Research, A Spink, M Ballintijn, N Bogers, F. Grieco, L Loijens, L Noldus, G. Smit and P Zimmerman (eds), Noldus Information Technology bv, Maastricht, pp. 26-27, 2008.
Publications wp 2.1 Modeling Motor Behavior (2007)
A. Nijholt, D. Reidsma, Z.M. Ruttkay, H. van Welbergen and P. Bos. Non-verbal and Bodily Interaction in Ambient Entertainment, in Proceedings workshop on Fundamentals of Verbal and Non-verbal Communication and the Biometrical Issue, A. Esposito, M. Bratanic, E. Keller and M. Marinaro (eds), NATO Security through Science Series, E: Human and Societal Dynamics, volume 18, IOS Press, Amsterdam, pp. 343-348, 2007.
Z.M. Ruttkay and H. van Welbergen. Let's shake hands! On the coordination of gestures of humanoids, in Artificial and Ambient Intelligence, April 02 2007, Newcastle University, Newcastle upon Tyne, UK, pp. 164-168, 2007.
H. Vilhjalmsson, N. Cantelmo, J. Cassell, N.E. Chafai, M. Kipp, S. Kopp, M. Mancini, S. Marsella, A.N. Marshall, C. Pelachaud, Zs. Ruttkay, K. Thórisson, H. Van Welbergen and R.J. Van der Wer. The Behavior Markup Language: Recent Developments and Challenges, in Proceedings of the 7th International Conference on Intelligent Virtual Agents, C. Pelachaud, J-C. Martin, E. Andre, G. Collet, K. Karpouzis and D. Pelé (eds), Electronic Notes in Artificial Intelligence, volume 4722, Springer, Berlin, ISSN 0302-9743, pp. 90-111, 2007.
H. van Welbergen and Z.M. Ruttkay. On the parameterization of clapping, in Proceedings of the 7th International Workshop on Gesture in Human-Computer Interaction and Simulation, M.S. Dias and R. Jota (eds),ADETTI, Lisboa, Portugal, pp. 20-21, 2007.
Publications wp 2.1 Modeling Motor Behavior (2006)
A. Nijholt, D. Reidsma and H. van Welbergen. Establishing Rapport with a Virtual Dancer., in Proceedings (re)Actor. The First International Conference on Digital Live Art., September 12 2006, London, UK, pp. 2, 2006.
D. Reidsma, H. van Welbergen, R.W. Poppe, P. Bos and A. Nijholt. Towards Bi-directional Dancing Interaction, in 5th International Conference on Entertainment Computing, September 20 2006, R. Harper, M. Rautenberg and M. Combetto (eds), LNCS, volume 4161, Springer Verlag, Cambridge, UK, ISBN 3-540-45259-1, pp. 1-12, 2006.
Z.M. Ruttkay, J. Zwiers, H. van Welbergen and D. Reidsma. Towards a Reactive Virtual Trainer, in Proc. of the 6th International Conference on Intelligent Virtual Agents, IVA 2006, August 20 2006, LNAI, volume 4133, Springer, Marina del Rey, CA, USA, ISBN 3-540-37593-7, ISSN 0302-9743, pp. 292-303, 2006.
Z.M. Ruttkay and H. van Welbergen. On the timing of gestures of a Virtual Physiotherapist, in 3rd Central European Multimedia and Virtual Reality Conference, C.S. Lanyi (eds), Pannonian University Press, Hungary, ISBN 963 9495 89 1, pp. 219-224, 2006.
Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters (2009)
A. Nijholt, D. Reidsma, H. Hondorp, ed., Proceedings of the Third International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2009), Amsterdam, the Netherlands. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 9. Berlin, Springer Verlag, 2009.
A. Nijholt, A. Egges, and H. van Welbergen, and H. Hondorp, ed. Short Paper and Poster Proceedings of the 22nd Annual Conference on Computer Animation and Social Agents. CTIT Workshop Proceedings (WP09-02). Centre for Telematics and Information Technology, University of Twente, Enschede, 2009.
A. Nijholt, D. Reidsma and R. Poppe, Games and Entertainment in Ambient Intelligence Environments. In: Human-Centric Interfaces for Ambient Intelligence. Academic Press, Burlington, MA, USA, 2009, pp. 393-413.
B. van Straalen, D. Heylen, M. Theune and A. Nijholt Enhancing Embodied Conversational Agents with Social and Emotional Capabilities. In: Agents for Games and Simulations, F. Dignum, J. Bradshaw, B. Silverman and W. van Doesburg (eds), Lecture Notes in Computer Science, volume 5920, Springer Verlag, Berlin, 2009, pp. 95-106.
D. Reidsma and A. Nijholt, Preface for the Special Issue on Intelligent Technologies for Interactive Entertainment. Entertainment Computing, 1 (2), 2009, pp. 47-48.
K. van den Bosch, M. Harbers, A. Heuvelink, W.A. van Doesburg. (2009) Intelligent Agents for Training On-board Fire Fighting. Proceedings of the 2nd international conference on Digital Human Modeling, San Diego, USA, Springer Berlin/Heidelberg, pp 463-472.
M. Harbers, K. van den Bosch and J.J. Meyer. (2009) Modeling Agents with a Theory of Mind. International Conference on Intelligent Agent Technology, (IAT 2009) (R. Baeza-Yates, J. Lang, S. Mitra, S. Parsons & G. Pasi, eds.), Milano, Italy, WI-IAT, Vol. 2, pp 217-224.
M. Harbers, K. van den Bosch and J.J. Meyer. (2009) A Methodology for Developing Self-Explaining Agents for Virtual Training. In M. Dastani, A. Fallah Seghrouchni, J. Leite, and P. Torroni (Eds.) Proc. of 2nd Multi-Agent Logics, Languages, and Organisations Federated Workshops(MALLOW'009), Turin, Italy.
M. Harbers, K. van den Bosch and J.J. Meyer. (2009) A Study into Preferred Explanations of Virtual Agent Behavior. In Z. Ruttkay, M. Kipp, A. Nijholt, H.Vilhjhalmsson (Eds.) Proceedings of the Intelligent Virtual Agents, Amsterdam, The Netherlands, Springer Berlin/Heidelberg, pp 132-145.
A. Niculescu, F. van der Sluis, and A. Nijholt, Feminity, Masculinity and Androgyny: How Humans Perceive the Gender of Anthropomorphic Agents. In: HCI International. 13th International Conference on Human-Computer Interaction, 19-24 July 2009, San Diego. pp. 628-632. Proceedings and Posters DVD. Springer Verlag, 2009.
A. Nijholt, D. Reidsma and H. Hondorp, Preface. Proceedings of the Third International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2009), Amsterdam, the Netherlands. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 9. Springer Verlag, 2009, i-xiii.
M.P. Sindlar, M.M. Dastani, F. Dignum, J.-J.Ch. Meyer, Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games, in Pre-Proc. Seventh Int. Workshop on Declarative Agent Languages and Technologies (DALT 2009) (M. Baldoni, J. Bentahar, J. Lloyd & M.B. van Riemsdijk, eds.), Budapest, Hungary, 2009, pp. 98-113.
M.P. Sindlar, M.M. Dastani, J.-J.Ch. Meyer, BDI-Based Development of Virtual Characters with a Theory of Mind, Proc. 9th Int. Conf. on Intelligent Virtual Agents (IVA 2009) (Z. Ruttkay, M. Kipp, A. Nijholt & H.H. Vilhjálmsson, eds.), Amsterdam, 2009, LNAI 5773, Springer, Berlin / Heidelberg, 2009, pp. 34-41.
I. Swartjes and M. Theune, Iterative authoring using story generation feedback: debugging or co-creation? Proceedings of the Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal. Lecture Notes in Computer Science, volume 5915, Springer Verlag, Berlin, 2009, pp. 62-73.
] J.-J. Ch. Meyer, Agens Sapiens, in: Fascination for Computation - 25 jaar opleiding informatica (H.L. Bodlaender, W. Duivesteijn & C.J. Nijenhuis, eds.), Universiteit Utrecht, 2009, pp. 129-141.
] I. Swartjes and M. Theune, Late commitment: virtual story characters that can frame their world. Technical Report, TR-CTIT-09-18, Enschede, Centre for Telematics and Information Technology, University of Twente, 2009.
Roan Boer Rookhuiszen and Mariët Theune. Generating Instructions in a 3D Game Environment: Efficiency or Entertainment? In Proceedings of the Third International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2009), Amsterdam, the Netherlands. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 9. Springer Verlag, pp. 32-43, 2009.
Roan Boer Rookhuiszen and Mariët Theune. Playful versus serious instruction giving in a 3D game environment. Entertainment Computing 1(2), pp.95-104
M. Harbers, K. van den Bosch and J.J. Meyer. (2009) A Methodology for Developing Self-Explaining Agents for Virtual Training (Extended Abstract). In Decker, Sichman, Sierra and Castelfranchi (Eds.) Proc. of 8th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2009), Budapest, Hungary, pp 1129-1130.
M. Harbers, K. van den Bosch and J.J. Meyer. (2009) Enhancing Training by Using Agents with a Theory of Mind. In M. Beer, M. Fasli and D. Richards (Eds.) Proceedings of EduMAS'2009, Budapest, Hungary, pp 23-30.
F. Dignum, J. Westra, W.A. van Doesburg, M. Harbers. (2009). Games and Agents: Designing Intelligent Gameplay. International Journal of Computer Games Technology, Volume 2009, 18 pages
I.M.T. Swartjes and M. Theune. An Experiment in Improvised Interactive Drama, in proceedings of the Third International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2009), Amsterdam, the Netherlands. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 9. Springer Verlag, pp. 234-239, 2009.
Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters (2008)
M. Harbers, K. van den Bosch, F. Dignum J.J. Meyer. (2008) A cognitive model for the generation and explanation of behaviour in virtual training systems. In T.R. Roth-Berghofer, S. Schulz, D. Bahls, D.B. Leake (Eds.) Proceedings of 3rd international ExaCt workshop, University of Patras, Patras, Greece, pp 96-107.
M. Harbers, F. Dignum, K. van den Bosch, J.J. Meyer. (2008) Explaining Simulations through Self Explaining Agents. In N. David, J. C. Caldas, H. Coelho (Eds.) Proceedings of EPOS Workshop, ISCTE, Lisbon, Portugal, pp 85-100.
M. Harbers, K. van den Bosch, F. Dignum, J.J. Meyer. (2008). A cognitive model for the generation and explanation of behaviour in virtual training. In A. Nijhold, M. Pantic, M. Poel, H. Hondorp (Eds.) Proceedings of BNAIC 2008. University of Twente, Enschede, The Netherlands, pp 305-306.
M. Harbers, K. van den Bosch, J.J. Meyer. (2008) Self-Explaining Agents in Virtual Training. In R. Klamma, D. Gillet, T. Klobucar, K. Maillet (Eds.) Proceedings of the 3rd EC-TEL 2008 PROLEARN Doctoral Consortium, European Conference on Technology Enhanced Learning, Maastricht, The Netherlands.
T. Mioch, M. Harbers, W. van Doesburg, & K. van den Bosch. (2007) Enhancing Human Understanding through Intelligent Explanations. Proceedings of the First International Workshop on Human Aspects in Ambient Intelligence (AmI-07), Communications in Computer and Information Science (CCIS), 11, Springer Verlag, pp 327-337.
S. Louchart, I.M.T. Swartjes, M. Kriegel and R.S. Aylett. Purposeful Authoring for Emergent Narrative, in proceedings of the First Joint International Conference on Interactive Digital Storytelling (ICIDS 2008), Erfurt, Germany. Lecture Notes in Computer Science 5334, Springer-Verlag Berlin Heidelberg, pp. 273-284, 2008.
Reidsma, Dennis and Nijholt, Anton and Bos, Pieter (2008). Temporal Interaction Between an Artificial Orchestra Conductor and Human Musicians. Computers in Entertainment, volume 6, number 4, 2008, page 1-22.
A. Nijholt, M. ter Maat, D. Reidsma, R.M. Ebbers. (2008) Beyond the Beat: Modelling Intentions in a Virtual Conductor. In Proceedings of the 2nd International Conference on intelligent Technologies For interactive Entertainment (INTETAIN). Playa del Carmen, Mexico, 8-10 January, ACM Digital Libraries, 1-10.
I.M.T. Swartjes, M. Theune. The Virtual Storyteller: Story Generation by Simulation, in proceedings of the 20th Belgian-Netherlands Conference on Artificial Intelligence (BNAIC 2008), University of Twente, the Netherlands, pp. 257-264, 2008.
I.M.T. Swartjes, E.E. Kruizinga and M. Theune. Let's Pretend I Had a Sword: Late Commitment in Emergent Narrative, in proceedings of the First Joint International Conference on Interactive Digital Storytelling (ICIDS 2008), Erfurt, Germany. Lecture Notes in Computer Science 5334, Springer-Verlag Berlin Heidelberg, pp. 264-267, 2008
Swartjes Ivo, Edze Kruizinga, Mariët Theune and Dirk Heylen (2008). /Emergent Narrative and Late Commitment./ In proceedings of the Eight International Conference on Intelligent Virtual Agents (IVA 2008), 1-3 September 2008, Tokyo, Japan.
Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters (2007)
Mioch, T., Harbers, M., Doesburg, W.A. van, & Bosch, K. van den, (2007). Enhancing human understanding through intelligent explanations. In: Proceedings of European Conference on Ambient Intelligence
L. Astefenoaei, C.P. Mol, M.P. Sindlar & N.A.M. Tinnemeier, Going for Gold with 2APL, Proc. ProMAS 2007.
M.P. Sindlar, M.M. Dastani, F. Dignum & J.-J.Ch. Meyer, Mental State Abduction of BDI-Based Agents, submitted
P. Turrini, J.-J. Ch. Meyer & C. Castelfranchi, Rational Agents That Blush, in: Affective Computing and Intelligent Interaction (Proc. ACII 2007) (A. Paiva, R. Prada & R.W. Picard, eds.), Lisbon, Portugal, LNCS 4738, Spinger, Berlin/Heidelberg, 2007, pp. 314-325.
P. Turrini, J.-J. Ch. Meyer & C. Castelfranchi, Controlling Emotions by Changing Friends, in: Proc. 5th Eur. Workshop on Multi-Agent Systems (EUMAS-2007) (M. Dastani & R. Bordini, eds.), Hammamet, Tunisia, 2007, pp. 482-496.
Mioch, T., Harbers, M., van Doesburg, W. A., & van den Bosch, K. (2007). Enhanding Human Understanding through intelligent explanations. Proceedings of European conference on Ambient Intelligence, Amsterdam: VU, 73-84.
Manon Penning and Mariët Theune (2007). "Cueing the Virtual Storyteller: Analysis of cue phrase usage in fairy tales." In the Proceedings of the 11th European Workshop on Natural Language Generation (ENLG'07), Schloss Dagstuhl, Germany, pages 159-162, 2007.
Ivo Swartjes (2007). "Using Narrative Cases to Author Interactive Story Content." In the Proceedings of ICEC 2007: International Conference on Entertainment Computing. Lecture Notes in Computer Science 4740, Springer-Verlag Berlin Heidelberg, pages 205-210, 2007.
Ivo Swartjes and Joost Vromen (2007). "Emergent Story Generation: Lessons from Improvisational Theater." In the Proceedings of the AAAI Fall Symposium on Intelligent Narrative Technologies, 9-11 November 2007, Arlington VA, USA.
Ivo Swartjes, Joost Vromen and Niels Bloom (2007). "Narrative Inspiration: Using Case Based Problem Solving to Support Emergent Story Generation." In the Proceedings of 4th International Joint Workshop on Computational Creativity, 17-19 June 2007 Goldsmiths, University of London, 2007.
Mariët Theune, Nanda Slabbers and Feikje Hielkema (2007a). "The Narrator: NLG for digital storytelling. " In the Proceedings of the 11th European Workshop on Natural Language Generation (ENLG'07), Schloss Dagstuhl, Germany, pages 109-112, 2007.
Mariët Theune, Nanda Slabbers and Feikje Hielkema (2007b). "The automatic generation of narratives." In the Proceedings of the 17th Conference on Computational Linguistics in the Netherlands (CLIN-17), Centre for Computational Linguistics, Peter Dirix, Ineke Schuurman, Vincent Vandeghinste, and Frank Van Eynde (eds.), LOT Occasional Series 7, LOT, Utrecht, pages 131-146.
A. Nijholt & D. Tan. Playing with your Brain: Brain-Computer Interfaces and Games. In: Proceedings ACE (International Conference on Advances in Computer Entertainment Technology) 2007, R. Bernhaupt & M. Tscheligi (eds.), ACM, New York, ISSN 978-1-59593-640-0, June 2007, Salzburg, Austria, 305-306.
A. Nijholt. Playing and Cheating in Ambient Entertainment. In: Proceedings 6th International Conference on Entertainment Computing (ICEC 2007), L. Ma, R. Nakatsu & M. Rauterberg (eds.), Shanghai, 15-17 September 2007, IFIP International Federation for Information Processing, Lecture Notes in Computer Science 4740, Springer-Verlag, Berlin, Heidelberg, 2007, 415-420.
Publications WP 2.2 Modeling Cognitive Behavior of Virtual Characters (2006)
K. Oinonen, M. Theune, A. Nijholt & J. Uijlings. Designing a story database for use in automatic story generation. In: Proceedings 5th International Conference on Entertainment Computing (ICEC 2006), Cambridge, UK, R. Harper, M. Rauterberg, M. Combetto (Eds.), Lecture Notes in Computer Science 4161, ISBN 978-3-540-45259-1, Springer-Verlag, Berlin, Heidelberg, 2006, 298-301.
Publications WP 2.3 Natural Paths for Virtual Entities
A. Egges, R. Geraerts, M. Overmars (Eds.), Motion in Games, Lecture Notes in Computer Science 5884, Springer-Verlag, 2009.
I. Karamouzas, R. Geraerts, M.H. Overmars, Indicative routes for path planning and crowd simulation, Proc. The Fourth International Conference on Foundations of Digital Games, 2009, pp. 113-120.
I. Karamouzas, P. Heil, P. van Beek, M.H. Overmars, A predictive collision avoidance model for pedestrian simulation, In: A. Egges, R. Geraerts, M. Overmars (Eds): Motion in Games, Springer Lecture Notes in Computer Science 5884, 2009, pp. 41-52.
I. Karamouzas, J. Bakker, M.H. Overmars, Density constraints for crowd simulation, Proc. Games Innovations Conference (ICE-GIC 2009), 2009, 160-168.
B.J.H. van Basten, S.E.M. Jansen, I. Karamouzas, Exploiting motion capture to enhance avoidance behaviour in games, In: A. Egges, R. Geraerts, M. Overmars (Eds): Motion in Games, Springer Lecture Notes in Computer Science 5884, 2009, pp. 29-40.
A. Egges, A. Kamphuis, M. Overmars (Eds.), Motion in Games, Lecture Notes in Computer Science 5277, Springer-Verlag, 2008.
D. Nieuwenhuisen, A. Kamphuis, M.H. Overmars, High quality navigation in computer games, Science of Computer Programming 67 (2007), pp. 91-104. For information contact Arno Kamphuis.
R. Geraerts, M.H. Overmars. The corridor map: A general framework for real-time high-quality path planning, Computer Animation and Virtual Worlds 18 (2007), pp. 107-119
A. Kamphuis, N. Sonnemans, M.H. Overmars, Kinematic path generation in games, Proceedings CASA 2007, 2007, pp. 27-34