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About GATE

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Address

Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088

Acknowledgement

 ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.

Publications theme 4: Learning with Simulated Worlds

Publications WP 4.1 Adapting the game to the world

Publications WP 4.2 Design rules for learning through simulated worlds

Publications WP 4.3 Cognition-based Learning Principles

Publications WP 4.4 Transfer of Gaming

 

Publications WP 4.1 Adapting the game to the world

F. Dignum, J. Westra, W. A. van Doesburg, M. Harbers, "Games and Agents: Designing Intelligent Gameplay", International Journal of Computer Games Technology (IJCGT), accepted for publication in 2009.

J. Westra, F. Dignum, V. Dignum, "Modeling Agent Adaptation in Games", Belgian-Netherlands Conference on Artificial Intelligence (BNAIC) , Enschede, the Netherlands, October, 2008

J. Westra, H. van Hasselt, V. Dignum, F. Dignum, "On-line Adapting Games using Agent Organizations", IEEE Symposium on Computational Intelligence and Games (CIG), Perth, Australia, December, 2008, 243-250 

Westra, J., Dignum, F., Dignum, V. (2008) "Modeling Agent Adaptation in Games"  International Workshop on Organised Adaptation in Multi-Agent Systems, Lisbon, Portugal, May 2008.

Publications WP 4.2 Design rules for learning through simulated worlds  

Raessens, J. (2009). The Gaming Dispositif. An Analysis of Serious Games from a Humanities Perspective. In: Ritterfeld, U., Cody, M. & Vorderer, P. (eds.), Serious Games: Mechanisms and Effects. New York: Routledge, pp. 486-512.

Raessens, J. (in press). A Taste of Life as a Refugee. How Serious Games Frame Refugee Issues. In: Goodnow, K. & Skartveit, H.-L. (eds.) Refugees in the Media: New Media, Play and Interaction. Geneva: UNHCR.

Copier, M. (i2009). Challenging the Magic Circle: How Online Role-Playing Games are negotiated by Everyday Life. In: Raessens, J. et al. (eds.) Digital Material: Tracing New Media in Everyday Life and Technology. Amsterdam: Amsterdam University Press, pp. 159-171.

Raessens, J. et al. (eds.) (2009). Digital Material: Tracing New Media in Everyday Life and Technology. Amsterdam: Amsterdam University Press.

Raessens, J. et al. (2009). Introduction. From the virtual to matters of fact and concern.  In: Raessens, J. et al. (eds.) Digital Material: Tracing New Media in Everyday Life and Technology. Amsterdam: Amsterdam University Press, pp. 7-17

Raessens, J. (2009). Playing Politics. How Computer Games Frame Political Issues. In: Voerman, G. & Wijfjes, H. (eds.) Mediatization of Politcs in History. Leuven: Peeters Publishers, pp. 223-240.

Raessens, J. (2009). Serious Games from an Apparatus Perspective. In: Raessens, J. et al. (eds.) Digital Material: Tracing New Media in Everyday Life and Technology. Amsterdam: Amsterdam University Press, pp. 21-34.

Admiraal, W., Raessens, J., Van Zeijts, H. (2007). Technology Enhanced Learning Through Mobile Technology in Secondary Education. In: Cunningham, P. & Cunningham, M. (eds.), Expanding the Knowledge Economy. Issues, Applications, Case Studies. Amsterdam: IOS Press, pp. 1241-1248. Co-authored with Admiraal, W. and Van Zeijts, H.

Raessens, J. (2007). Playing History: Reflections on Mobile and Location-Based Learning. In: Hug, T. (ed.), Didactics of Microlearning. Concepts, Discourses, and Examples. Münster: Waxmann Verlag, pp. 200-217.

Raessens, J, (2006). Reality Play: Documentary Computer Games Beyond Fact and Fiction. In: Popular Communication 4 (3). Mahwah, NJ: Lawrence Erlbaum Associates, pp. 213-224.

Raessens, J. (2006). Playful Identities, or the Ludification of Culture. In: Games and Culture. A Journal of Interactive Media 1 (1). Thousand Oaks: Sage Publications, pp. 52-57.

Publications WP 4.3 Cognition-based Learning Principles

Wouters, P., van der Spek, E. & Van Oostendorp, H. (2009). Current practices in serious game research: A review from a learning outcomes perspective. In T. M. Connolly, M. Stansfield, & L. Boyle (Eds.) /Games-Based Learning Advancements for Multisensory Human Computer Interfaces: Techniques and Effective Practices/ (pp. 232-250). Hershey, PA: IGI Global. For information contact Pieter Wouters.

E.D. van der Spek. P. Wouters, H. van Oostendorp, Code Red Triage: Or, COgnition-based DEsign Rules Enhancing Decisionmaking TRaining In A Game Environment, Proc. 2009 IEEE Conference in Serious Games and Virtual Worlds, 2009.

E.D. van der Spek, P. Wouters, H. van Oostendorp, Efficient learning in serious games: a cognition-based design guidelines approach, Annual Proc. Of the 31st AECT conference, 2008.

Wouters, P., van der Spek, E. D. & Van Oostendorp, H. (2008). Serious games for crisis management: What can we learn from research on animations? In A. Maes & S. Ainsworth (Eds.) /Exploiting the opportunities: Learning with textual, graphical and multimodal representations/ (pp. 162-165). Tilburg University, The Netherlands.

Wouters, P., van der Spek, E. & Van Oostendorp, H. (2008). Cognition-based learning principles in the design of effective serious games: How to engage learners in genuine learning? In T. Connolly & M. Stansfield (Eds) Proceedings of the 2nd European Conference on Games Based Learning (pp. 517-524). Reading: Academic Conferences International. For information contact Pieter Wouters.

Van Oostendorp, H., Beijersbergen, M.J. & Solaimani, S. (2008). Conditions for learning from Animation. Proceedings 8th International Conference of the Learning Sciences (ICLS). Utrecht: Utrecht University. For information contact Herre van Oostendorp.

Van Oostendorp, H. & Beijersbergen, M.J. (2007) Animated diagrams: their effect on understanding, confidence and mental effort. Proceedings 12th European Association of Learning and Instruction (EARLI) Conference. Budapest, Hungary. For information contact Herre van Oostendorp.

Publications WP 4.4. Transfer of Gaming

Bos, J. (2007). Why Cybersickness. Proceedings of the First International Symposium on Visually Induced Motion Sickness, Fatigue, and Photosensitive Epileptic Seizures
(VIMS2007) p. 11 - 17

de Vries, S.C. & Bos, J.E. & Emmerik, M.L. & Groen, E.L. (2007). Internal and external Field of View: computer games and cybersickness. Proceedings of the First International Symposium on Visually Induced Motion Sickness, Fatigue, and Photosensitive Epileptic Seizures (VIMS2007) p. 89 - 95

Van der Spek, E.D., Bos, J.E., Van Emmerik, M.L., Houtkamp, J. and Toet, A.(2007) Cybersickness Affects the Affective Appraisal of a Virtual Environment. Proceedings of VIMS2007.