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Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088
ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.
Prof. Dr. Mark Overmars is full professor in the Department of Information and Computing Sciences. His research group has a relatively long tradition in game-research, and he is widely acknowledged as an expert in the domain of games. He also developed a program Game Maker, widely used to develop games. He is the Scientific Director of the GATE program.
ph: +31-302533736
email: markov@cs.uu.nl
Piet Buitendijk is our project manager for GATE. He has a wide experience in managing large projects in a variety of domains, with a specialization in financial issues. He will manage the GATE program on a day-to-day basis.
ph: +31-30-2533385
email: pietb@cs.uu.nl
Nico van der Aa is a researcher in the Department of Information and Computing Sciences at Utrecht University. Within GATE WP 3.2 he is involved in the knowledge transfer project between Utrecht University and the company Noldus. My contribution is to work on pose and gesture recognition and to test these techniques in the Restaurant of the Future.
Ben van Basten is a PhD student at Utrecht University in the field of Computer Animation. He is especially interested in the animation of combinations of manipulation and navigation. In the past, he worked at TNO Defence, Security and Safety in the group "Modeling and Simulation" after he also did his master project (Path planning and online obstacle avoidance in weighted regions) in the same group. Ben is involved in w.p. 3.1 Animating navigation and manipulation.
email: basten(at)cs.uu.nl
Bas van Abel works as Head of Design at Waag Society. He is running Waag Society's Sensitive atelier and Fablab.
ph: +31-20-5579898
email: bas(at)waag.org
Dr. ir. Rafael Bidarra is associate professor at the Faculty of Electrical Engineering, Mathematics and Computer Science of Delft University of Technology, where he leads the Faculty's research line on game technology.He is project leader for the GATE WP 1.2, which focusses on procedural and semantic modelling techniques for the specification and generation of virtual worlds.
Dr. Karel van den Bosch, researcher and programmanager at TNO, is involved in GATE work package 2.2.
Betty Bonn works with Waag Society as Senior Project Manager.
ph: +31-20-5579898
email: betty(at)waag.org
Marinka Copier, Assistant Professor New Media and Digital Culture, works on GATE WP 4.2 Design Rules for Learning Through Simulated Worlds.
Email: marinka.copier@let.uu.nl
Tom Demeyer is Head of Technology at Waag Society. He keeps a technical eye on every project involving new technologies.
ph: +31-20-5579898
email: tom(at)waag.org
Frank Dignum is associate professor of Computer Science at Utrecht University. He is currently also honorary senior research fellow at the University of Melbourne. He leads research in adaptive interactive systems. He supervises two PhD students within the GATE project. Both projects concern the use of agent technology for games, with the aim of making the games more flexible and adaptive to the user. He is technical coordinator of 2 EU projects. He has obtained numerous national and international grants leading to around 30 researchers working (or having worked) on his grants. He is the initiator and organizer of the international workshop on Agents for Games and Simulations. Besides this workshop he has organized other agent related workshops and was local organizer of the main agent conference (AAMAS) in 2005. He is in the (senior) program committee of many workshops and conferences. He is keynote and invited speaker in conferences all over the world. He has written over 200 papers in international journals and conferences and has an H-index of 38. He has co-supervised 9 PhD theses and was in many (international) defense committees.
Dick van Dijk is concept developer at Waag Society and responsible for Waag Society’s Shared Narratives research programme.
ph: +31-20-5579898
email: dick(at)waag.org
Teun Dubbelman, PhD student in WP 4.2 Design rules for learning through simulated worlds
email: teun.dubbelman(at)let.uu.nl
Arjan Egges is an Assistant Professor at the Department of Information and Computing Sciences at the Faculty of Science, Utrecht University. Arjan is involved in GATE workpackage 3.1. His research focuses on developing a computational model that describes human navigation and object manipulation actions. Furthermore, he is interested in all aspects related to virtual characters, such as facial and body animation techniques, emotion and personality simulation, and gesture synthesis.
email: egges(at)cs.uu.nl
Jan van Erp is chief Scientist of the Department Human Interfaces of TNO Human Factors. Jan is interested in all innovative ways in which humans and systems can interact and cooperate. The department Human Interfaces' mission is to develop knowledge and skills in the areas of man-machine and person-to-person technologies, and to combine these in theoretically as well as empirically based solutions for its customers. Jan is project leader of GATE project 3.3: Brain Connection Devices in which he works together with Prof. Peter Werkhoven and PhD student Marieke Thurlings.
Maaike Harbers is PhD student in GATE WP 2.2 Modeling Cognitive Behavior of Virtual Characters.
email: maaike(at)cs.uu.nl
Emile Hendriks is an associate professor in the Information and Communication Theory Group of the Faculty EEMCS in Delft, where he is leading the image processing activities. His interest is in computer vision, low-level image processing, image segmentation, medical image analysis, stereoscopic and 3D imaging, motion and disparity estimation, structure from motion / disparity / silhouette, pose and gesture detection and recognition and real time algorithms for computer vision applications. In the GATE project he is involved in WP3.2 Detecting, interpreting and affecting user behavior.
Joske Houtkamp is researcher and assistant professor at the Department of Information and Computing Sciences. Her research focus is on affective qualities of virtual environments used for visualisation and serious gaming. In the GATE project Joske Houtkamp is involved in wp 1.3 Affective appraisal of virtual environments.
Micah Hrehovcsik, Game Design Reseacher, is part of the research group 'Applied Game Design & Research' at the Utrecht School of the Arts. In GATE he works on GATE pilots Education, Health and Safety.
ph: +31 35 6836464
email: micah.hrehovcsik(at)kmt.hku.nl
Wolfgang Huerst is an Assistant Professor at the Department of Information and Computing Sciences at the Faculty of Science, Utrecht University. His research interests include multimedia systems and technologies, human-computer interaction, mobile computing, and information retrieval. Within GATE he is involved in WP 3.2 "Detecting, interpreting and affecting user behavior."
Email: huerst(at)cs.uu.nl
Sander Jansen works as a PhD student in WP 2.1 Modeling Motor Behavior.
Frank Kresin is Program Manager at Waag Society for Healthcare, Society and Culture.
ph: +31-20-5579898
email: frank(at)waag.org
Thijs van Lankveld is PhD student in GATE WP 1.1 Automatic world generation based on real data.
email: thijsvl(at)cs.uu.nl
Astrid Lubsen works as designer and usability researcher at Waag Society.
ph: +31-20-5579898
email: astrid(at)waag.org
Xinghan Luo is PhD student in w.p. 3.2 Detecting, interpreting and affecting user behavior.
Utrecht Shool of the Arts (HKU) professor (lector) Jeroen van Mastrigt heads HKU's researchgroup on 'Applied Game Design'. The group integrates creative design and research and works on several innovative game applications. Within GATE HKU designs and develops plilots for Education, Health and Safety.
ph: +31 35 6836464
email: jeroen.vanmastrigt(at)kmt.hku.nl
Prof.dr. John-Jules Ch. Meyer obtained his Ph.D. from the Vrije Universiteit in Amsterdam in 1985. Since 1993 he has been a professor of computer science at Utrecht University. At the moment he is heading the Intelligent Systems Group. He is a member of the IFAAMAS board steering the international AAMAS conferences, and of the editorial boards of the Journal of Applied Non-Classical Logics, Data and Knowledge Engineering and the Journal of Intelligent Agents & Multi-Agent Systems. His current research interests include artificial intelligence, and intelligent agents in particular. In 2005 he was appointed as a Fellow of the European Coordinating Committee for Artificial Intelligence. John-Jules Meyer is involved in GATE w.p. 2.2.
Prof.dr.ir. Anton Nijholt coordinates the research of the Human Media Interaction (HMI) group of the University of Twente. His main interests are multimodal interaction, virtual environments, ambient intelligence, brain-computer interfacing, and entertainment computing. Anton Nijholt is involved in GATE workpackage 2.
Prof. dr. Joost Raessens is Professor of Media Theory as well as director of the New Media and Digital Culture program, both at Utrecht University. Prof. dr. Raessens is co-supervisor of the Playful Identities (NWO) and the Design Rules for Learning Through Simulated Worlds (GATE) research programs. For more information, see: http://www.raessens.com/.
email: J.Raessens@uu.nl
Valentina Rao is a PhD candidate on the topic of persuasion in serious games in WP 4.2 Design rules for learning through simulated worlds. She is also interested in social media and augmented reality.
Michal Sindlar works as research assistant (AIO) in the work package Modeling Cognitive Behavior of Virtual Characters. In his work he deals with ways to explain the behavior of cognitive agents in intentional (mental state) terms, under the assumption that virtual characters, and also the human player, can be modeled as cognitive BDI-based agents.
email: michal(at)cs.uu.nl
Ralf Sluimer is involved in w.p. 4.4
Ruben Smelik is PhD student in wp 1.2 Automatic creation of imaginary worlds.
Robby T. Tan is an assistant professor in Department of Information and Computing Sciences, Utrecht University, the Netherlands. His research is mainly in computer vision, particularly in physics-based approaches. Besides, he has strong interests in computer graphics and machine learning. Robby Tan is involved in WP 3.2 Detecting, interpreting and affecting user behavior.
Mariet Theune works at the University of Twente in the Human Media Interaction group, and is involved in GATE WP 2.2
Lex Toet is a senior researcher with the Human Interface group at TNO Defense, Security and Safety, Soesterberg. In GATE he works on WP 1.3 Affective Appraisal of Virtual Environments, and he is involved in WP 2.1 Virtual characters - Modeling motor behavior.
ph: +31-346356237
Prof. Dr. Remco Veltkamp is full professor in the Department of Information and Computing Sciences. His group performs research on geometric algorithms and related algorithms in multimedia for the analysis, modeling, and search of geographic information, image, music, 3Dscene, and video. Within GATE he works on WP 3.2 modeling the environment from real data, and tracking and recognition of people from multiple cameras.
Willempje Vrins works at the Utrecht School of the Arts as program coordinator 'Applied Game Design & Research'. This research group works on GATE pilots Education, Health and Safety.
ph: +31 35 6836464
email: willempje.vrins(at)kmt.hku.nl
Joost Westra is PhD student in WP 4.1 Adapting the game to the world.
Sabine Wildevuur works as Head of Program for healthcare projects at Waag Society.
ph: +31-20-5579898
email: sabine(at)waag.org
Bas Withagen works as hardware developer with Waag Society.
ph: +31-20-5579898
email: bas(at)waag.org
Pieter Wouters is involved as postdoc researcher in GATE WP 4.3 Cognition-based learning principles. His research focuses on cognitive and motivational processes in serious games and Game Discourse Analysis.