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Center for Advanced Gaming and Simulation
Department of Information and Computing Sciences
Utrecht University
P.O. Box 80089
3508 TB Utrecht
The Netherlands
Tel +31 30 2537088
ICTRegie is a compact, independent organisation consisting of a Supervisory Board, an Advisory Council, a director and a bureau. The Minister of Economic Affairs, and the Minister of Education, Culture and Science bear the political responsibility for ICTRegie. The organisation is supported by the Netherlands Organisation for Scientific Research (NWO) and SenterNovem.
Publications WP 3.1 Animating Navigation and Manipulation
Publications WP 3.2 Detecting, interpreting and affecting user behavior
Publications WP 3.3 Brain Connection Devices
Publications WP 3.1 Animating Navigation and Manipulation
A. Egges, R. Geraerts and M. H. Overmars (Eds.). (2009). Motion in Games 2009. Heidelberg: Springer Verlag.
A. Egges, A. Kamphuis, and M. H. Overmars (Eds.). Special issue on gaming. Computer Animation and Virtual Worlds 20:5-6. Wiley, 2009.
B. J. H. van Basten and A. Egges. Path Abstraction for Combined Navigation and Manipulation. In A. Egges, R. Geraerts & M.H. Overmars (Eds.), Motion in Games, Second International Workshop, MIG 2009 (pp. 182-193). Berlin, Heidelberg: Springer-Verlag.
A. Nijholt, A. Egges, H. van Welbergen and G.H.W. Hondorp (eds). Short Paper and Poster Proceedings of the 22nd Annual Conference on Computer Animation and Social Agents, CTIT Workshop Proceedings, Centre for Telematics and Information Technology, University of Twente, Enschede, ISSN 0929-0672, 2009
B.J.H. van Basten, Abstracting from Character Motion, Short Paper and Poster Proceedings of The Twenty-Second Annual Conference on Computer Animation and Social Agents. Amsterdam, June 16-19, 2009.
W. van Tol and A. Egges. 3D Characters that are Moved to Tears. Short Paper and Poster Proceedings of The Twenty-Second Annual Conference on Computer Animation and Social Agents Conference. Amsterdam, June 16-19, 2009.
A. Egges, W. Huerst, and R. C. Veltkamp (Eds.). Proceedings of the CASA workshop on 3D Advanced Media in Gaming and Simulation (3AMIGAS). Amsterdam, June 16-19, 2009.
A. Nijholt, A. Egges, and H. van Welbergen (Eds.). CASA2009 Special Issue.Computer Animation and Virtual Worlds 20:2-3. Wiley, 2009.
W. van Tol and A. Egges (2009). Real-time Crying Simulation. In IVA2009 (pp. 215-228).
A. Egges, A. Kamphuis, M. Overmars (Eds.), Motion in Games, Lecture Notes in Computer Science 5277, Springer-Verlag, 2008.
A. Egges, Opening Doors in Motion Analysis Research. In Kamphuis A., Overmars M. Egges A. (Eds.), Proceedings Motion in Games 2008 Vol. 5277. Lecture Notes in Computer Science (pp. 192-203).
B.J.H. van Basten, A. Egges, Evaluation of Distance Metrics for Animation Blending, 4th International Conference on the Foundation of Digital Games, Port Canaveral, FL, United States, April 26-30, 2009.
H. van Welbergen, B. J. H. van Basten, A. Egges, Zs. Ruttkay and M. H. Overmars, Real Time Character Animation: A Trade-off Between Naturalness and Control, in State-of-the-Art-Report proceedings of Eurographics, Mark Pauly and Guenther Greiner (eds), Eurographics Association, Munich, Germany, ISSN 1017-4656, pp.45-72, 2009.
A. Egges, Analysis of human navigation and manipulation motions (extended abstract), Proceedings of Measuring Behavior 2008, 6th International Conference on Methods and Techniques in Behavioral Research, Maastricht, The Netherlands, August 26-29, 2008.
B.J.H. van Basten, Combining manipulation and navigation in virtual environments (extended abstract), Proceedings of Measuring Behavior 2008, 6th International Conference on Methods and Techniques in Behavioral Research, Maastricht, The Netherlands, August 26-29, 2008.
Publications WP 3.2 Detecting, interpreting and affecting user behavior
F. Huo, E. A. Hendriks, P. Paclik, and A.H.J. Oomes, "Markerless human motion capture and pose recognition," International Workshop on Image Analysis for Multimedia Interactive Services, May 2009.
Arjan Egges, Wolfgang Hürst, Remco C. Veltkamp (Eds.). Proceedings of the CASA Workshop on 3D Advanced Media In Gaming And Simulation (3AMIGAS), June 2009, ISBN 978-90-393-5102-4.
Feifei Huo, Emile Hendriks, Stijn Oomes, Pascal van Beek, Remco Veltkamp. Detection Tracking and Recognition of Human Poses for a Real Time Spatial Game. In: Proceedings of the CASA Workshop on 3D Advanced Media In Gaming And Simulation (3AMIGAS), 2009, pp 43-52.
Berend Berendsen, Xinghan Luo, Wolfgang Hürst, Remco C. Veltkamp. Volumetric Modeling of 3D Human Pose from Multiple Video. In proceedings of the SAMT workshop on Semantic 3D Media (S-3D), 2008, 15-22Multiple Video.
Publications WP 3.3 Brain Connection Devices
Thurlings ME, Brouwer A-M, Van Erp JBF, Werkhoven P (2010). EEG-Based navigation from a Human Factors perspective. In: Tan DS and Nijholt A (eds.) (B+H)CI: The Human in Brain-Computer Interfaces and the Brain in Human-Computer Interaction. Springer LNCS.
Thurlings ME, Brouwer A-M, Van Erp JBF, Werkhoven P, Danóczy M , Blankertz B (2009) Navigation Based on P3s Elicited by Tactile Stimulation. BBCI workshop, Berlijn, 8-10 Juli 2009.
Van Erp JBF, Werkhoven P, Thurlings ME, Brouwer A-M (2009). Navigation with a passive brain based interface. Proceedings ICMI-MLMI 2009. Boston, November 2-6 2009. (Demo paper)
Thurlings ME, Brouwer A-M, Van Erp JBF, Werkhoven P (2009) SSVEPs for BCI? The effect of stimulus eccentricity on SSVEPs. Annual Meeting Society for Neuroscience, SfN, Chicago, 17-21 Oktober 2009.
Thurlings, M.E., Brouwer, A.-M., Van Erp, J., Werkhoven, P. Navigating in Virtual Environments using brain-signals. Presented at the Annual Meeting of Braingain, Boekelo November 2008.
Brouwer, A.-M., Van Erp, J., Thurlings, M.E., Aloise, F., Cincotti, F. Tactile, visual or bimodal P3's and Brain Machine Interfaces. Presented at the 4th International Brain-Computer Interface Workshop and Training Course 2008, Graz September 2008. (Best Poster award)
Van Erp, J., Brouwer, A.-M., Thurlings, M.E. Brain-Computer Interfaces. Presented at the day of knowledge (Kennismiddag) of TNO, Soesterberg September 2008.